26#include "tinsel/movers.h"
32typedef enum { YB_X2, YB_X1_5 } YBIAS;
34int SetActorDest(MOVER *pMover,
int x,
int y,
bool igPath,
SCNHANDLE film);
35void SSetActorDest(MOVER *pActor);
36void DoMoveActor(MOVER *pMover);
38void SetDefaultRefer(int32 defRefer);
39int GetLastLeadXdest();
40int GetLastLeadYdest();
42DIRECTION GetDirection(
int fromx,
int fromy,
int tox,
int toy, DIRECTION lastreel,
43 HPOLYGON hPath, YBIAS yBias = YB_X2);
uint32 SCNHANDLE
Definition: dw.h:31
int HPOLYGON
Definition: dw.h:34