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move.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TINSEL_MOVE_H // prevent multiple includes
23 #define TINSEL_MOVE_H
24 
25 #include "tinsel/dw.h" // for SCNHANDLE
26 #include "tinsel/movers.h"
27 
28 namespace Tinsel {
29 
30 struct MOVER;
31 
32 typedef enum { YB_X2, YB_X1_5 } YBIAS;
33 
34 int SetActorDest(MOVER *pMover, int x, int y, bool igPath, SCNHANDLE film);
35 void SSetActorDest(MOVER *pActor);
36 void DoMoveActor(MOVER *pMover);
37 
38 void SetDefaultRefer(int32 defRefer);
39 int GetLastLeadXdest();
40 int GetLastLeadYdest();
41 
42 DIRECTION GetDirection(int fromx, int fromy, int tox, int toy, DIRECTION lastreel,
43  HPOLYGON hPath, YBIAS yBias = YB_X2);
44 } // End of namespace Tinsel
45 
46 #endif /* TINSEL_MOVE_H */
uint32 SCNHANDLE
Definition: dw.h:31
Definition: actors.h:36
int HPOLYGON
Definition: dw.h:34