ScummVM API documentation
sprite_list_entry.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_SPRITE_LIST_ENTRY_H
23 #define AGS_ENGINE_AC_SPRITE_LIST_ENTRY_H
24 
25 #include "ags/engine/gfx/ddb.h"
26 
27 namespace AGS3 {
28 
29 // Describes a texture or node description, for sorting and passing into renderer
31  // Optional sprite identifier; used as a second factor when sorting
32  int id = -1;
33  Engine::IDriverDependantBitmap *ddb = nullptr;
34  AGS::Shared::Bitmap *pic = nullptr;
35  int x = 0, y = 0;
36  int zorder = 0;
37  // Mark for the render stage callback (if >= 0 other fields are ignored)
38  int renderStage = -1;
39 };
40 
41 } // namespace AGS3
42 
43 #endif
Definition: allegro_bitmap.h:44
Definition: sprite_list_entry.h:30
Definition: ags.h:40