ScummVM API documentation
sprite_list_entry.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_SPRITE_LIST_ENTRY_H
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#define AGS_ENGINE_AC_SPRITE_LIST_ENTRY_H
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#include "ags/engine/gfx/ddb.h"
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namespace
AGS3
{
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// Describes a texture or node description, for sorting and passing into renderer
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struct
SpriteListEntry
{
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// Optional sprite identifier; used as a second factor when sorting
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int
id
= -1;
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Engine::IDriverDependantBitmap
*ddb =
nullptr
;
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AGS::Shared::Bitmap
*pic =
nullptr
;
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int
x = 0, y = 0;
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int
zorder = 0;
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// Mark for the render stage callback (if >= 0 other fields are ignored)
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int
renderStage = -1;
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};
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}
// namespace AGS3
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#endif
AGS3::AGS::Shared::Bitmap
Definition:
allegro_bitmap.h:44
AGS3::SpriteListEntry
Definition:
sprite_list_entry.h:30
AGS3::AGS::Engine::IDriverDependantBitmap
Definition:
ddb.h:39
AGS3
Definition:
ags.h:40
engines
ags
engine
ac
sprite_list_entry.h
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