ScummVM API documentation
sprite_list_entry.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_SPRITE_LIST_ENTRY_H
23#define AGS_ENGINE_AC_SPRITE_LIST_ENTRY_H
24
25#include "ags/engine/gfx/ddb.h"
26
27namespace AGS3 {
28
29// Describes a texture or node description, for sorting and passing into renderer
31 // Optional sprite identifier; used as a second factor when sorting
32 int id = -1;
33 Engine::IDriverDependantBitmap *ddb = nullptr;
34 AGS::Shared::Bitmap *pic = nullptr;
35 int x = 0, y = 0;
36 int zorder = 0;
37 // Mark for the render stage callback (if >= 0 other fields are ignored)
38 int renderStage = -1;
39};
40
41} // namespace AGS3
42
43#endif
Definition: allegro_bitmap.h:44
Definition: sprite_list_entry.h:30