ScummVM API documentation
walk_behind.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
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12 * This program is distributed in the hope that it will be useful,
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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17 * You should have received a copy of the GNU General Public License
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20 */
21
22// Walk-behinds calculation logic.
23
24#ifndef AGS_ENGINE_AC_WALK_BEHIND_H
25#define AGS_ENGINE_AC_WALK_BEHIND_H
26
27#include "ags/shared/util/geometry.h"
28
29namespace AGS3 {
30
31// A method of rendering walkbehinds on screen:
32// DrawAsSeparateSprite - draws whole walkbehind as a sprite;
33// this method is most simple and is optimal for 3D renderers.
34// DrawOverCharSprite - turns parts of the character and object sprites
35// transparent when they are covered by walkbehind (walkbehind itself
36// is not drawn separately in this case);
37// this method is optimized for software render.
38enum WalkBehindMethodEnum {
39 DrawOverCharSprite,
40 DrawAsSeparateSprite
41};
42
43// An info on vertical column of walk-behind mask, which may contain WB area
45 bool Exists = false; // whether any WB area is in this column
46 int Y1 = 0, Y2 = 0; // WB top and bottom Y coords
47};
48
49namespace AGS { namespace Shared { class Bitmap; } }
50using namespace AGS; // FIXME later
51
52// Recalculates walk-behind positions
53void walkbehinds_recalc();
54// Generates walk-behinds as separate sprites
55void walkbehinds_generate_sprites();
56// Edits the given game object's sprite, cutting out pixels covered by walk-behinds;
57// returns whether any pixels were updated
58bool walkbehinds_cropout(Shared::Bitmap *sprit, int sprx, int spry, int basel);
59
60} // namespace AGS3
61
62#endif
Definition: allegro_bitmap.h:44
Definition: walk_behind.h:44