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global_region.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBAL_REGION_H
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#define AGS_ENGINE_AC_GLOBAL_REGION_H
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namespace
AGS3
{
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// Gets region ID at the given room coordinates;
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// if region is disabled or non-existing, returns 0 (no area)
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int
GetRegionIDAtRoom(
int
xxx,
int
yyy);
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void
SetAreaLightLevel(
int
area,
int
brightness);
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void
SetRegionTint(
int
area,
int
red,
int
green,
int
blue,
int
amount,
int
luminance = 100);
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void
DisableRegion(
int
hsnum);
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void
EnableRegion(
int
hsnum);
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void
DisableGroundLevelAreas(
int
alsoEffects);
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void
EnableGroundLevelAreas();
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void
RunRegionInteraction(
int
regnum,
int
mood);
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}
// namespace AGS3
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#endif
AGS3
Definition:
ags.h:40
engines
ags
engine
ac
global_region.h
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