ScummVM API documentation
global_region.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_GLOBAL_REGION_H
23#define AGS_ENGINE_AC_GLOBAL_REGION_H
24
25namespace AGS3 {
26
27// Gets region ID at the given room coordinates;
28// if region is disabled or non-existing, returns 0 (no area)
29int GetRegionIDAtRoom(int xxx, int yyy);
30void SetAreaLightLevel(int area, int brightness);
31void SetRegionTint(int area, int red, int green, int blue, int amount, int luminance = 100);
32void DisableRegion(int hsnum);
33void EnableRegion(int hsnum);
34void DisableGroundLevelAreas(int alsoEffects);
35void EnableGroundLevelAreas();
36void RunRegionInteraction(int regnum, int mood);
37
38} // namespace AGS3
39
40#endif