ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TSAGE_DETECTION_H
23 #define TSAGE_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace TsAGE {
28 
29 enum {
30  GType_Ringworld = 0,
31  GType_BlueForce = 1,
32  GType_Ringworld2 = 2,
33  GType_Sherlock1 = 5
34 };
35 
36 enum {
37  GF_DEMO = 1 << 0,
38  GF_CD = 1 << 1,
39  GF_FLOPPY = 1 << 2,
40  GF_ALT_REGIONS = 1 << 3,
41  GF_UNINSTALLED = 1 << 4
42 };
43 
45  ADGameDescription desc;
46 
47  int gameID;
48  uint32 features;
49 };
50 
51 } // End of namespace TsAGE
52 
53 #endif // TSAGE_DETECTION_H
Definition: detection.h:44
Definition: advancedDetector.h:120
Definition: blueforce_dialogs.h:30