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dimuse_fades.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #if !defined(SCUMM_IMUSE_DIGI_FADES_H) && defined(ENABLE_SCUMM_7_8)
23 #define SCUMM_IMUSE_DIGI_FADES_H
24 
25 #include "common/scummsys.h"
26 #include "common/textconsole.h"
27 #include "common/util.h"
28 
29 namespace Scumm {
30 
31 class IMuseDigiFadesHandler {
32 
33 private:
34  IMuseDigital *_engine;
35  IMuseDigiFade _fades[DIMUSE_MAX_FADES] = {};
36  int _fadesOn = 0;
37 
38  void clearAllFades();
39 public:
40  IMuseDigiFadesHandler(IMuseDigital *engine);
41  ~IMuseDigiFadesHandler();
42 
43  int init();
44  void deinit();
45  void saveLoad(Common::Serializer &ser);
46  int fadeParam(int soundId, int opcode, int destinationValue, int fadeLength);
47  void clearFadeStatus(int soundId, int opcode);
48  void loop();
49 
50 };
51 
52 } // End of namespace Scumm
53 #endif
Definition: serializer.h:79
Definition: actor.h:30