ScummVM API documentation
dimuse_fades.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #if !defined(SCUMM_IMUSE_DIGI_FADES_H) && defined(ENABLE_SCUMM_7_8)
23 #define SCUMM_IMUSE_DIGI_FADES_H
24 
25 #include "common/scummsys.h"
26 #include "common/textconsole.h"
27 #include "common/util.h"
28 
29 namespace Scumm {
30 
31 class IMuseDigiFadesHandler {
32 
33 private:
34  IMuseDigital *_engine;
35  Common::Mutex *_mutex;
36  IMuseDigiFade _fades[DIMUSE_MAX_FADES] = {};
37  int _fadesOn = 0;
38 
39  void clearAllFades();
40 public:
41  IMuseDigiFadesHandler(IMuseDigital *engine, Common::Mutex *mutex);
42  ~IMuseDigiFadesHandler();
43 
44  int init();
45  void deinit();
46  void saveLoad(Common::Serializer &ser);
47  int fadeParam(int soundId, int opcode, int destinationValue, int fadeLength);
48  void clearFadeStatus(int soundId, int opcode);
49  void loop();
50 
51 };
52 
53 } // End of namespace Scumm
54 #endif
Definition: serializer.h:79
Definition: mutex.h:67
Definition: actor.h:30