ScummVM API documentation
dimuse_fades.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#if !defined(SCUMM_IMUSE_DIGI_FADES_H) && defined(ENABLE_SCUMM_7_8)
23#define SCUMM_IMUSE_DIGI_FADES_H
24
25#include "common/scummsys.h"
26#include "common/textconsole.h"
27#include "common/util.h"
28
29namespace Scumm {
30
31class IMuseDigiFadesHandler {
32
33private:
34 IMuseDigital *_engine;
35 Common::Mutex *_mutex;
36 IMuseDigiFade _fades[DIMUSE_MAX_FADES] = {};
37 int _fadesOn = 0;
38
39 void clearAllFades();
40public:
41 IMuseDigiFadesHandler(IMuseDigital *engine, Common::Mutex *mutex);
42 ~IMuseDigiFadesHandler();
43
44 int init();
45 void deinit();
46 void saveLoad(Common::Serializer &ser);
47 int fadeParam(int soundId, int opcode, int destinationValue, int fadeLength);
48 void clearFadeStatus(int soundId, int opcode);
49 void loop();
50
51};
52
53} // End of namespace Scumm
54#endif
Definition: mutex.h:67
Definition: serializer.h:80
Definition: actor.h:30