ScummVM API documentation
create_characters.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_VIEWS_CREATE_CHARACTERS_H
23 #define MM1_VIEWS_CREATE_CHARACTERS_H
24 
25 #include "mm/mm1/data/roster.h"
26 #include "mm/mm1/views/text_view.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Views {
31 
32 class CreateCharacters : public TextView {
33  enum State {
34  SELECT_CLASS, SELECT_RACE, SELECT_ALIGNMENT,
35  SELECT_SEX, SELECT_NAME, SAVE_PROMPT
36  };
37  enum Attribute {
38  INTELLECT, MIGHT, PERSONALITY, ENDURANCE, SPEED,
39  ACCURACY, LUCK
40  };
41  struct NewCharacter {
42  private:
43  void setHP(int hp);
44  void setSP(int sp);
45  public:
46  uint8 _attribs1[LUCK + 1] = { 0 };
47  uint8 _attribs2[LUCK + 1] = { 0 };
48  CharacterClass _class = KNIGHT;
49  Race _race = HUMAN;
50  Alignment _alignment = GOOD;
51  Sex _sex = MALE;
52  Common::String _name;
53 
54  bool _classesAllowed[7] = { false };
55 
56  void clear();
57  void reroll();
58  void save();
59  };
60 
61 private:
62  State _state = SELECT_CLASS;
63  NewCharacter _newChar;
64 
68  void printAttributes();
69 
73  void printClasses();
74 
78  void printRaces();
79 
83  void printAlignments();
84 
88  void printSexes();
89 
94  void printSummary(bool promptToSave);
95 public:
96  CreateCharacters() : TextView("CreateCharacters") {}
97  virtual ~CreateCharacters() {}
98 
99  bool msgFocus(const FocusMessage &msg) override {
100  _newChar.reroll();
101  return true;
102  }
103  void draw() override;
104  bool msgKeypress(const KeypressMessage &msg) override;
105  bool msgAction(const ActionMessage &msg) override;
106 };
107 
108 } // namespace Views
109 } // namespace MM1
110 } // namespace MM
111 
112 #endif
Definition: str.h:59
Definition: messages.h:56
Definition: text_view.h:35
Definition: messages.h:49
Definition: detection.h:27
Definition: create_characters.h:32
Definition: messages.h:41