ScummVM API documentation
hacker.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_VIEWS_ENH_INTERACTIONS_HACKER_H
23 #define MM1_VIEWS_ENH_INTERACTIONS_HACKER_H
24 
25 #include "mm/mm1/views_enh/interactions/interaction.h"
26 #include "mm/mm1/data/character.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace ViewsEnh {
31 namespace Interactions {
32 
33 class Hacker : public Interaction {
34 private:
35  enum Mode { CAN_ACCEPT, ACTIVE_QUEST, ACCEPTED_QUEST };
36  Mode _mode = CAN_ACCEPT;
37 
38 public:
39  Hacker();
40  virtual ~Hacker() {}
41 
42  bool msgGame(const GameMessage &msg) override;
43  bool msgFocus(const FocusMessage &msg) override;
44  bool msgKeypress(const KeypressMessage &msg) override;
45 };
46 
47 } // namespace Interactions
48 } // namespace ViewsEnh
49 } // namespace MM1
50 } // namespace MM
51 
52 #endif
Definition: messages.h:56
Definition: detection.h:27
Definition: messages.h:87
Definition: messages.h:41