ScummVM API documentation
room507.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION5_ROOM507_H
23 #define M4_BURGER_ROOMS_SECTION5_ROOM507_H
24 
25 #include "m4/burger/rooms/section5/section5_room.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room507 : public Section5Room {
32 private:
33  static const char *SAID[][4];
34  static const seriesPlayBreak PLAY1[];
35  static const seriesPlayBreak PLAY2[];
36  static const seriesPlayBreak PLAY3[];
37  static const seriesPlayBreak PLAY4[];
38  static const seriesPlayBreak PLAY5[];
39  static const seriesPlayBreak PLAY6[];
40  static const seriesPlayBreak PLAY7[];
41  static const seriesPlayBreak PLAY8[];
42  static const seriesPlayBreak PLAY9[];
43  static const seriesPlayBreak PLAY10[];
44  static const seriesPlayBreak PLAY11[];
45  static const seriesPlayBreak PLAY12[];
46  static const seriesPlayBreak PLAY13[];
47  static const seriesPlayBreak PLAY14[];
48  static const seriesPlayBreak PLAY15[];
49  static const seriesPlayBreak PLAY16[];
50  static const seriesPlayBreak PLAY17[];
51  static const seriesPlayBreak PLAY18[];
52  static int32 _state1;
53  static int32 _state2;
54  static int32 _state3;
55  static int32 _state4;
56  static int32 _state5;
57  machine *_series1 = nullptr;
58  machine *_series2 = nullptr;
59  machine *_series3 = nullptr;
60  machine *_series4 = nullptr;
61  int _ctr = 0;
62  int _triggers[5];
63  bool _flag1 = false;
64  bool _flag2 = false;
65  int _val1 = 0;
66  int _val2 = 0;
67  int _val3 = 0;
68  int _val4 = 0;
69  int _val5 = 0;
70  int _val6 = 0;
71  int _itemNum = 0;
72 
73  void loadSeries();
74 
75 public:
76  Room507();
77  ~Room507() override {}
78 
79  void init() override;
80  void daemon() override;
81  void pre_parser() override;
82  void parser() override;
83 };
84 
85 } // namespace Rooms
86 } // namespace Burger
87 } // namespace M4
88 
89 #endif
Definition: ws_machine.h:130
Definition: section5_room.h:31
Definition: room507.h:31
Definition: database.h:28
Definition: play_break.h:32