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InputTypes.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_INPUT_TYPES_H
29 #define HPL_INPUT_TYPES_H
30 
31 namespace hpl {
32 
33 //-------------------------------------------------
34 
35 enum eInputDeviceType {
36  eInputDeviceType_Keyboard,
37  eInputDeviceType_Mouse,
38  eInputDeviceType_Gamepad,
39  eInputDeviceType_LastEnum
40 };
41 
42 //-------------------------------------------------
43 
44 enum eMButton {
45  eMButton_Left,
46  eMButton_Middle,
47  eMButton_Right,
48  eMButton_WheelUp,
49  eMButton_WheelDown,
50  eMButton_6,
51  eMButton_7,
52  eMButton_8,
53  eMButton_9,
54  eMButton_LastEnum
55 };
56 
57 } // namespace hpl
58 
59 #endif // HPL_INPUT_TYPES_H
Definition: AI.h:36