ScummVM API documentation
palanim.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_PALANIM_H
29#define GOB_PALANIM_H
30
31#include "gob/video.h"
32
33namespace Gob {
34
35class PalAnim {
36public:
37 bool fadeStep(int16 oper); // 0: all colors, 1: red, 2: green, 3: blue
38 void fade(Video::PalDesc * palDesc, int16 fade, int16 all);
39
40 PalAnim(GobEngine *vm);
41
42protected:
43 int16 _fadeValue;
44
45 byte _toFadeRed[256];
46 byte _toFadeGreen[256];
47 byte _toFadeBlue[256];
48
49 char *_palArray[3];
50 byte *_fadeArray[3];
51
52 GobEngine *_vm;
53
54 bool fadeStepColor(int color);
55 char fadeColor(int16 from, int16 to);
56};
57
58} // End of namespace Gob
59
60#endif // GOB_PALANIM_H
Definition: gob.h:166
Definition: palanim.h:35
Definition: video.h:96