ScummVM API documentation
palanim.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, this code is also
23  * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24  * full text of the license.
25  *
26  */
27 
28 #ifndef GOB_PALANIM_H
29 #define GOB_PALANIM_H
30 
31 #include "gob/video.h"
32 
33 namespace Gob {
34 
35 class PalAnim {
36 public:
37  bool fadeStep(int16 oper); // 0: all colors, 1: red, 2: green, 3: blue
38  void fade(Video::PalDesc * palDesc, int16 fade, int16 all);
39 
40  PalAnim(GobEngine *vm);
41 
42 protected:
43  int16 _fadeValue;
44 
45  byte _toFadeRed[256];
46  byte _toFadeGreen[256];
47  byte _toFadeBlue[256];
48 
49  char *_palArray[3];
50  byte *_fadeArray[3];
51 
52  GobEngine *_vm;
53 
54  bool fadeStepColor(int color);
55  char fadeColor(int16 from, int16 to);
56 };
57 
58 } // End of namespace Gob
59 
60 #endif // GOB_PALANIM_H
Definition: gob.h:163
Definition: anifile.h:40
Definition: video.h:94
Definition: palanim.h:35