ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CINE_DETECTION_H
23#define CINE_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Cine {
28
29enum CineGameType {
30 GType_FW = 1,
31 GType_OS
32};
33
34enum CineGameFeatures {
35 GF_CD = 1 << 0,
36 GF_DEMO = 1 << 1,
37 GF_ALT_FONT = 1 << 2,
38 GF_CRYPTED_BOOT_PRC = 1 << 3
39};
40
42 AD_GAME_DESCRIPTION_HELPERS(desc);
43
45
46 int gameType;
47 uint32 features;
48};
49
50#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
51#define GAMEOPTION_TRANSPARENT_DIALOG_BOXES GUIO_GAMEOPTIONS2
52#define GAMEOPTION_TTS GUIO_GAMEOPTIONS3
53
54} // End of namespace Cine
55
56#endif // CINE_DETECTION_H
Definition: anim.h:29
Definition: advancedDetector.h:164
Definition: detection.h:41