52void playMusic(uint32 s);
54void playSound(uint32 s);
55void playSoundAt(uint32 s, Location playAt);
56void playSoundAt(uint32 s, Point32 playAt);
58void playVoice(uint32 s);
59bool sayVoiceAt(uint32 s[], Location l);
60bool sayVoiceAt(uint32 s[], Point32 l);
62void playLoop(uint32 s);
63void playLoopAt(uint32 s, Location l);
64void playLoopAt(uint32 s, Point32 l);
65void moveLoop(Point32 loc);
70void PlaySound(
char IDstr[]);
71void PlayVoice(
char IDstr[]);
72void PlayLoop(
char IDstr[]);
73void PlayMusic(
char IDstr[]);
74void PlayLongSound(
char IDstr[]);
87bool stillDoingVoice(uint32 sampno);
88bool stillDoingVoice(uint32 s[]);
93void audioEnvironmentUseSet(int16 audioSet, int32 auxID, Point32 relPos);
94void audioEnvironmentCheck();
96void audioEnvironmentSetAggression(
bool onOff);
97void audioEnvironmentSetDaytime(
bool onOff);
98void audioEnvironmentSuspend(
bool onOff);
99void audioEnvironmentSetWorld(
int mapNum);
104void clearActiveFactions();
105void useActiveFactions();