52 void playMusic(uint32 s);
54 void playSound(uint32 s);
55 void playSoundAt(uint32 s, Location playAt);
56 void playSoundAt(uint32 s, Point32 playAt);
58 void playVoice(uint32 s);
59 bool sayVoiceAt(uint32 s[], Location l);
60 bool sayVoiceAt(uint32 s[], Point32 l);
62 void playLoop(uint32 s);
63 void playLoopAt(uint32 s, Location l);
64 void playLoopAt(uint32 s, Point32 l);
65 void moveLoop(Point32 loc);
70 void PlaySound(
char IDstr[]);
71 void PlayVoice(
char IDstr[]);
72 void PlayLoop(
char IDstr[]);
73 void PlayMusic(
char IDstr[]);
74 void PlayLongSound(
char IDstr[]);
86 void audioEventLoop();
87 bool stillDoingVoice(uint32 sampno);
88 bool stillDoingVoice(uint32 s[]);
93 void audioEnvironmentUseSet(int16 audioSet, int32 auxID, Point32 relPos);
94 void audioEnvironmentCheck();
96 void audioEnvironmentSetAggression(
bool onOff);
97 void audioEnvironmentSetDaytime(
bool onOff);
98 void audioEnvironmentSuspend(
bool onOff);
99 void audioEnvironmentSetWorld(
int mapNum);
104 void clearActiveFactions();
105 void useActiveFactions();