22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H 23 #define ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H 25 #include "ultima/ultima1/spells/spell.h" 26 #include "ultima/ultima1/widgets/dungeon_item.h"
Definition: map_dungeon.h:48
OpenUnlock(Ultima1Game *game, Character *c, SpellId spellId)
Definition: open_unlock.h:45
Open(Ultima1Game *game, Character *c)
Definition: open_unlock.h:61
Definition: open_unlock.h:67
Definition: detection.h:27
Definition: open_unlock.h:35
void dungeonCast(Maps::MapDungeon *map) override
Unlock(Ultima1Game *game, Character *c)
Definition: open_unlock.h:72
Definition: open_unlock.h:56