This is the complete list of members for Wintermute::BaseRenderer3D, including all inherited members.
_active (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_ambientLightColor (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
_ambientLightOverride (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
_bPP (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_camera (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
_clipperWindow (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_drawOffsetX (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_drawOffsetY (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_farClipPlane (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_forceAlphaColor (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_fov (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_height (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_lastTexture (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
_monitorRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_nearClipPlane (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_postFilterMode (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_projectionMatrix (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_ready (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_realHeight (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_realWidth (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_rectList (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_screenRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_state (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_viewMatrix (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_viewport (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_viewportRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_width (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_window (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_windowed (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_windowRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_worldMatrix (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseRenderer(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
BaseRenderer3D(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
clear()=0 | Wintermute::BaseRenderer | pure virtual |
clipCursor() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
commitSpriteBatch()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
createMesh3DS()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
createShadowVolume()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
createSurface()=0 | Wintermute::BaseRenderer | pure virtual |
createXMesh()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
deleteRectList() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
disableCulling()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
disableShadows()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
displayDebugInfo() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
displaySimpleShadow(BaseObject *object)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
drawShaderQuad() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
drawSprite(BaseSurface *texture, const Common::Rect32 &rect, float zoomX, float zoomY, const DXVector2 &pos, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
drawSpriteEx(BaseSurface *texture, const Common::Rect32 &rect, const DXVector2 &pos, const DXVector2 &rot, const DXVector2 &scale, float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
dumpData(const char *filename) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
enableCulling()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
enableShadows()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
endSaveLoad() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
endSpriteBatch() override=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
fade(uint16 alpha) override | Wintermute::BaseRenderer3D | virtual |
fadeToColor(byte r, byte g, byte b, byte a)=0 | Wintermute::BaseRenderer | pure virtual |
fillRect(int x, int y, int w, int h, uint32 color) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
flip() override | Wintermute::BaseRenderer3D | virtual |
forcedFlip() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
getBPP() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getHeight() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
getMaxActiveLights()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
getName() const =0 | Wintermute::BaseRenderer | pure virtual |
getObjectAt(int x, int y) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
getPixelFormat() const override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
getProjectionParams(float *resWidth, float *resHeight, float *layerWidth, float *layerHeight, float *modWidth, float *modHeight, bool *customViewport) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
getProjectionTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
getScaleRatioX() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
getScaleRatioY() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
getViewPort() (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
getViewTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
getWidth() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
getWorldTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
indicatorFlip(int32 x, int32 y, int32 width, int32 height) override | Wintermute::BaseRenderer3D | virtual |
initLoop() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
initRenderer(int width, int height, bool windowed) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
invalidateDeviceObjects()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
invalidateTexture(BaseSurfaceOpenGL3D *texture)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
isReady() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
isWindowed() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
lightEnable(int index, bool enable)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
onWindowChange() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
pointInViewport(Common::Point32 *P) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
postfilter()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
renderSceneGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, const BaseArray< Light3D *> &lights, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
renderShadowGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
resetDevice()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
restoreDeviceObjects()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setAmbientLightColor(uint32 color) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
setAmbientLightRenderState()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protectedpure virtual |
setDefaultAmbientLightColor() (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setLightParameters(int index, const DXVector3 &position, const DXVector3 &direction, const DXVector4 &diffuse, bool spotlight)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setPostfilter(PostFilter postFilter)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setProjection() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
setProjectionTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setScreenViewport() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setSpriteBlendMode(Graphics::TSpriteBlendMode blendMode, bool forceChange=false)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setup2D(bool force=false) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setup3DCustom(DXMatrix &viewMat, DXMatrix &projMat) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
setViewport(int left, int top, int right, int bottom) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setViewport(Common::Rect32 *rect) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setViewport3D(DXViewport *viewport)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setViewTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setWindowed(bool windowed) override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
setWorldTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
startSpriteBatch() override=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
stencilSupported()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
takeScreenshot(int newWidth=0, int newHeight=0)=0 | Wintermute::BaseRenderer | pure virtual |
unclipCursor() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
windowedBlt() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseRenderer() override (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
~BaseRenderer3D() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D |