This is the complete list of members for Wintermute::BaseRenderer3D, including all inherited members.
_active (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_ambientLightColor (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
_bPP (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_clipperWindow (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_drawOffsetX (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_drawOffsetY (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_forceAlphaColor (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_hasDrawnSaveLoadImage (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_height (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorColor (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorDisplay (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorHeight (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorProgress (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorWidth (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorWidthDrawn (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorX (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_indicatorY (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_lastViewMatrix (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_loadImageName (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_loadImageX (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_loadImageY (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_loadInProgress (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_monitorRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_overrideAmbientLightColor (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_projectionMatrix3d (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_ready (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_realHeight (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_realWidth (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_saveImageName (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_saveImageX (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_saveImageY (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_saveLoadImage (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_screenRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_viewport3dRect (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
_viewportRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_width (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_window (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
_windowed (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
_windowRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | protected |
addRectToList(BaseActiveRect *rect) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseRenderer(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
BaseRenderer3D(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
build2dTransformation(const Vector2 ¢er, float angle) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
clipCursor() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
createMesh3DS()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
createShadowVolume()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
createSurface()=0 | Wintermute::BaseRenderer | pure virtual |
createXMesh()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
deleteRectList() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
disableCulling()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
disableLight(int index)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
disableShadows()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
displayDebugInfo() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
displayIndicator() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
displayShadow(BaseObject *object, const Math::Vector3d &light, bool lightPosRelative)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
drawLine(int x1, int y1, int x2, int y2, uint32 color) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
drawRect(int x1, int y1, int x2, int y2, uint32 color, int width=1) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
drawShaderQuad() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
drawSprite(BaseSurfaceOpenGL3D &tex, const Rect32 &rect, float zoomX, float zoomY, const Vector2 &pos, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
drawSpriteEx(BaseSurfaceOpenGL3D &tex, const Rect32 &rect, const Vector2 &pos, const Vector2 &rot, const Vector2 &scale, float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
dumpData(const char *filename) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
enableCulling()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
enableLight(int index)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
enableShadows()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
endSaveLoad() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
endSpriteBatch() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
fade(uint16 alpha) override | Wintermute::BaseRenderer3D | virtual |
fadeToColor(byte r, byte g, byte b, byte a)=0 | Wintermute::BaseRenderer | pure virtual |
fill(byte r, byte g, byte b, Common::Rect *rect=nullptr)=0 | Wintermute::BaseRenderer | pure virtual |
flip()=0 | Wintermute::BaseRenderer | pure virtual |
flipVertical(Graphics::Surface *s) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
forcedFlip()=0 (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | pure virtual |
getBPP() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getHeight() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
getName() const =0 | Wintermute::BaseRenderer | pure virtual |
getObjectAt(int x, int y) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
getPixelFormat() const override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
getScaleRatioX() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
getScaleRatioY() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
getViewPort() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
getWidth() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
indicatorFlip()=0 | Wintermute::BaseRenderer | pure virtual |
initIndicator() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
initLoop() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
initRenderer(int width, int height, bool windowed) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
initSaveLoad(bool isSaving, bool quickSave=false) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
isReady() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
isWindowed() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
lastProjectionMatrix() (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
maximumLightsCount()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
onWindowChange() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
persistSaveLoadImages(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
pointInViewport(Point32 *P) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int32 &x, int32 &y) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
rayIntoScene(int x, int y) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
renderSceneGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, const BaseArray< Light3D *> &lights, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
renderShadowGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
saveScreenShot(const Common::String &filename, int sizeX=0, int sizeY=0) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setAmbientLight()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setAmbientLightColor(uint32 color) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
setDefaultAmbientLightColor() (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setIndicator(int width, int height, int x, int y, uint32 color) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
setIndicatorVal(int value) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
setLightParameters(int index, const Math::Vector3d &position, const Math::Vector3d &direction, const Math::Vector4d &diffuse, bool spotlight)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setLoadingScreen(const char *filename, int x, int y) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
setProjection() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
setProjection2D()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setSaveImage(const char *filename, int x, int y) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
setScreenViewport() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setSpriteBlendMode(Graphics::TSpriteBlendMode blendMode)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
setup2D(bool force=false) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setupLines() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setViewport(int left, int top, int right, int bottom) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setViewport(Rect32 *rect) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
setWindowed(bool windowed)=0 (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | pure virtual |
setWorldTransform(const Math::Matrix4 &transform)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
startSpriteBatch() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
stencilSupported()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
takeScreenshot()=0 | Wintermute::BaseRenderer | pure virtual |
unclipCursor() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
windowedBlt() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseRenderer() override (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
~BaseRenderer3D() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D |