ScummVM API documentation
Wintermute::BaseRenderer3D Member List

This is the complete list of members for Wintermute::BaseRenderer3D, including all inherited members.

_active (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_ambientLightColor (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
_ambientLightOverride (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
_batchAlphaDisable (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_batchBlendMode (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_batchTexture (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_blendMode (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
_bPP (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_camera (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
_clipperWindow (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_drawOffsetX (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_drawOffsetY (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_farClipPlane (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_forceAlphaColor (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_fov (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_hasDrawnSaveLoadImage (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_height (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorColor (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorDisplay (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorHeight (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorProgress (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorWidth (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorWidthDrawn (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorX (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_indicatorY (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_lastTexture (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
_loadImageName (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_loadImageX (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_loadImageY (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_loadInProgress (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_monitorRect (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_nearClipPlane (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_postFilterMode (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_projectionMatrix (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_ready (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_realHeight (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_realWidth (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_saveImageName (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_saveImageX (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_saveImageY (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_saveLoadImage (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_screenRect (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_spriteBatchMode (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_state (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_viewMatrix (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_viewport (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
_viewportRect (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_width (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_window (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
_windowed (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_windowRect (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererprotected
_worldMatrix (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
addRectToList(BaseActiveRect *rect) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseRenderer(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
BaseRenderer3D(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
clipCursor() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
commitSpriteBatch()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
createMesh3DS()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
createShadowVolume()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
createSurface()=0Wintermute::BaseRendererpure virtual
createXMesh()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
deleteRectList() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
disableCulling()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
disableShadows()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
displayDebugInfo() (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinlinevirtual
displayIndicator() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
displayShadow(BaseObject *object, const DXVector3 *light, bool lightPosRelative)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
drawLine(int x1, int y1, int x2, int y2, uint32 color) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
drawRect(int x1, int y1, int x2, int y2, uint32 color, int width=1) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
drawShaderQuad() (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinlinevirtual
drawSprite(BaseSurface *texture, const Rect32 &rect, float zoomX, float zoomY, const Vector2 &pos, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
drawSpriteEx(BaseSurface *texture, const Rect32 &rect, const Vector2 &pos, const Vector2 &rot, const Vector2 &scale, float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
dumpData(const char *filename) (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinlinevirtual
enableCulling()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
enableShadows()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
endSaveLoad() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
endSpriteBatch() override=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
fade(uint16 alpha) overrideWintermute::BaseRenderer3Dvirtual
fadeToColor(byte r, byte g, byte b, byte a)=0Wintermute::BaseRendererpure virtual
fill(byte r, byte g, byte b, Common::Rect *rect=nullptr)=0Wintermute::BaseRendererpure virtual
flip() overrideWintermute::BaseRenderer3Dvirtual
flipVertical(Graphics::Surface *s) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotected
forcedFlip() override (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dvirtual
getBPP() const (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinline
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getHeight() const (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinline
getMaxActiveLights()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
getName() const =0Wintermute::BaseRendererpure virtual
getObjectAt(int x, int y) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
getPixelFormat() const override (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dvirtual
getProjectionParams(float *resWidth, float *resHeight, float *layerWidth, float *layerHeight, float *modWidth, float *modHeight, bool *customViewport) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
getProjectionTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dinline
getScaleRatioX() const (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinlinevirtual
getScaleRatioY() const (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinlinevirtual
getViewPort() (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
getViewTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dinline
getWidth() const (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinline
getWorldTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dinline
indicatorFlip() overrideWintermute::BaseRenderer3Dvirtual
initIndicator() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
initLoop() override (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dvirtual
initRenderer(int width, int height, bool windowed) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
initSaveLoad(bool isSaving, bool quickSave=false) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
invalidateDeviceObjects() (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
invalidateTexture(BaseSurfaceOpenGL3D *texture)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
isReady() const (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinline
isWindowed() const (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinline
lightEnable(int index, bool enable)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
onWindowChange() override (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dvirtual
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
persistSaveLoadImages(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
pointInViewport(Point32 *P) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
postfilter()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
renderSceneGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, const BaseArray< Light3D *> &lights, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
renderShadowGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setAmbientLightColor(uint32 color) (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
setAmbientLightRenderState()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dprotectedpure virtual
setDefaultAmbientLightColor() (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setIndicator(int width, int height, int x, int y, uint32 color) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
setIndicatorVal(int value) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
setLightParameters(int index, const DXVector3 &position, const DXVector3 &direction, const DXVector4 &diffuse, bool spotlight)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
setLoadingScreen(const char *filename, int x, int y) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
setPostfilter(PostFilter postFilter)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
setProjection() (defined in Wintermute::BaseRenderer)Wintermute::BaseRendererinlinevirtual
setProjectionTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
setSaveImage(const char *filename, int x, int y) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
setScreenViewport() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
setSpriteBlendMode(Graphics::TSpriteBlendMode blendMode, bool forceChange=false)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
setup2D(bool force=false) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
setupLines() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
setViewport(int left, int top, int right, int bottom) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
setViewport(Rect32 *rect) (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderervirtual
setViewport3D(DXViewport *viewport)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
setViewTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
setWindowed(bool windowed) override (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dvirtual
setWorldTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
startSpriteBatch() override=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
stencilSupported()=0 (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dpure virtual
takeScreenshot()=0Wintermute::BaseRendererpure virtual
unclipCursor() (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
windowedBlt() override (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3Dvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseRenderer() override (defined in Wintermute::BaseRenderer)Wintermute::BaseRenderer
~BaseRenderer3D() override (defined in Wintermute::BaseRenderer3D)Wintermute::BaseRenderer3D