This is the complete list of members for Wintermute::BaseRenderer3D, including all inherited members.
| _active (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _ambientLightColor (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| _ambientLightOverride (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| _bPP (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _camera (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| _clipperWindow (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _drawOffsetX (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _drawOffsetY (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _farClipPlane (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _flipInProgress (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _forceAlphaColor (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _fov (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _height (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _lastTexture (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| _monitorRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _nearClipPlane (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _postFilterMode (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _projectionMatrix (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _ready (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _realHeight (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _realWidth (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _rectList (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _screenRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _state (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _viewMatrix (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _viewport (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| _viewportRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _width (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _window (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _windowed (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _windowRect (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| _worldMatrix (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protected |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseRenderer(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| BaseRenderer3D(BaseGame *inGame=nullptr) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| clear()=0 | Wintermute::BaseRenderer | pure virtual |
| clipCursor() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| commitSpriteBatch()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| createMesh3DS()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| createShadowVolume()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| createSurface()=0 | Wintermute::BaseRenderer | pure virtual |
| createXMesh()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| deleteRectList() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| disableCulling()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| disableShadows()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| displayDebugInfo() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
| displaySimpleShadow(BaseObject *object)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| drawLine(int x1, int y1, int x2, int y2, uint32 color) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| drawRect(int x1, int y1, int x2, int y2, uint32 color, int width=1) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| drawShaderQuad() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
| drawSprite(BaseSurface *texture, const Common::Rect32 &rect, float zoomX, float zoomY, const DXVector2 &pos, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| drawSpriteEx(BaseSurface *texture, const Common::Rect32 &rect, const DXVector2 &pos, const DXVector2 &rot, const DXVector2 &scale, float angle, uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| dumpData(const char *filename) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
| enableCulling()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| enableShadows()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| endSaveLoad() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
| endSpriteBatch() override=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| fade(uint16 alpha) override | Wintermute::BaseRenderer3D | virtual |
| fadeToColor(byte r, byte g, byte b, byte a)=0 | Wintermute::BaseRenderer | pure virtual |
| fillRect(int x, int y, int w, int h, uint32 color) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| flip() override | Wintermute::BaseRenderer3D | virtual |
| forcedFlip() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
| getBPP() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getHeight() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
| getMaxActiveLights()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| getName() const =0 | Wintermute::BaseRenderer | pure virtual |
| getObjectAt(int x, int y) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| getPixelFormat() const override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
| getProjectionParams(float *resWidth, float *resHeight, float *layerWidth, float *layerHeight, float *modWidth, float *modHeight, bool *customViewport) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| getProjectionTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
| getScaleRatioX() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
| getScaleRatioY() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
| getViewPort() (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| getViewTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
| getWidth() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
| getWorldTransform(DXMatrix *transform) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
| indicatorFlip(int32 x, int32 y, int32 width, int32 height) override | Wintermute::BaseRenderer3D | virtual |
| initLoop() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
| initRenderer(int width, int height, bool windowed) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| invalidateDeviceObjects()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| invalidateLastTexture() (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | inline |
| invalidateTexture(BaseSurface *texture)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| isReady() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
| isWindowed() const (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inline |
| lightEnable(int index, bool enable)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| onWindowChange() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| pointInViewport(Common::Point32 *P) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| postfilter()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| renderSceneGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, const BaseArray< Light3D *> &lights, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| renderShadowGeometry(const BaseArray< AdWalkplane *> &planes, const BaseArray< AdBlock *> &blocks, const BaseArray< AdGeneric *> &generics, Camera3D *camera)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| resetDevice()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| restoreDeviceObjects()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setAmbientLightColor(uint32 color) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| setAmbientLightRenderState()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | protectedpure virtual |
| setDefaultAmbientLightColor() (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| setLightParameters(int index, const DXVector3 &position, const DXVector3 &direction, const DXVector4 &diffuse, bool spotlight)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| setPostfilter(PostFilter postFilter)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| setProjection() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | inlinevirtual |
| setProjectionTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| setScreenViewport() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| setSpriteBlendMode(Graphics::TSpriteBlendMode blendMode, bool forceChange=false)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| setup2D(bool force=false) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| setup3DCustom(DXMatrix &viewMat, DXMatrix &projMat) (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | |
| setViewport(int left, int top, int right, int bottom) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| setViewport(Common::Rect32 *rect) (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | virtual |
| setViewport3D(DXViewport *viewport)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| setViewTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| setWindowed(bool windowed) override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
| setWorldTransform(const DXMatrix &transform)=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| shadowVolumeSupported()=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| startSpriteBatch() override=0 (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | pure virtual |
| takeScreenshot(int newWidth=0, int newHeight=0)=0 | Wintermute::BaseRenderer | pure virtual |
| unclipCursor() (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| windowedBlt() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D | virtual |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~BaseRenderer() override (defined in Wintermute::BaseRenderer) | Wintermute::BaseRenderer | |
| ~BaseRenderer3D() override (defined in Wintermute::BaseRenderer3D) | Wintermute::BaseRenderer3D |