ScummVM API documentation
cGameEnemyState_Dog_Dead Member List

This is the complete list of members for cGameEnemyState_Dog_Dead, including all inherited members.

cGameEnemyState_Dog_Dead(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadinline
GetId() (defined in iGameEnemyState)iGameEnemyStateinline
GetPreviousState() (defined in iGameEnemyState)iGameEnemyStateinline
iGameEnemyState(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState)iGameEnemyState
iGameEnemyState_Dog_Base(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Base
mlId (defined in iGameEnemyState)iGameEnemyStateprotected
mlPreviousState (defined in iGameEnemyState)iGameEnemyStateprotected
mpEnemy (defined in iGameEnemyState)iGameEnemyStateprotected
mpEnemyDog (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseprotected
mpInit (defined in iGameEnemyState)iGameEnemyStateprotected
mpMover (defined in iGameEnemyState)iGameEnemyStateprotected
mpPlayer (defined in iGameEnemyState)iGameEnemyStateprotected
OnAnimationOver(const tString &asAnimName) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseinlinevirtual
OnDeath(float afDamage) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Basevirtual
OnDraw() (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseinlinevirtual
OnEnterState(iGameEnemyState *apPrevState) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadvirtual
OnFlashlight(const cVector3f &avPosition) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadinlinevirtual
OnHearNoise(const cVector3f &avPosition, float afVolume) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadinlinevirtual
OnLeaveState(iGameEnemyState *apNextState) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadvirtual
OnPostSceneDraw() (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseinlinevirtual
OnSeePlayer(const cVector3f &avPosition, float afChance) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadinlinevirtual
OnTakeHit(float afDamage) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadinlinevirtual
OnUpdate(float afTimeStep) (defined in cGameEnemyState_Dog_Dead)cGameEnemyState_Dog_Deadvirtual
SetPreviousState(int alX) (defined in iGameEnemyState)iGameEnemyStateinline
~iGameEnemyState()=default (defined in iGameEnemyState)iGameEnemyStatevirtual