ScummVM API documentation
PopUp.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_POPUP_H
32#define CRAB_POPUP_H
33
34#include "crab/timer.h"
35#include "crab/event/effect.h"
36#include "crab/event/triggerset.h"
37
38namespace Crab {
39
40namespace pyrodactyl {
41namespace anim {
42struct PopUp {
43 // The total time the popup stays on the screen
44 Timer _duration;
45
46 // The time we wait before showing the trigger for the first time
47 Timer _delay;
48
49 // Should we draw this or not? (Decided by internal events)
50 bool _show;
51
52 // Popups with "talk key pressed" condition need to be shown once the key is pressed
53 bool _startedShow;
54
55 // Triggers for when you only want to display this in certain conditions
57
58 // Effects for changing variables and other related stuff
60
61 // The text displayed
62 Common::String _text;
63
64 // The next popup we should go to, negative values means the end
65 int _next;
66
67 PopUp() {
68 _next = -1;
69 reset();
70 }
71
72 PopUp(rapidxml::xml_node<char> *node) : PopUp() {
73 load(node);
74 }
75
76 void reset() {
77 _show = false;
78 _startedShow = false;
79 _delay.stop();
80 _duration.stop();
81 }
82
83 void load(rapidxml::xml_node<char> *node);
84 void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera);
85
86 // return true if we should proceed to next event, false otherwise
87 bool internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
89};
90
92 // Collection of environmental dialog
93 Common::Array<PopUp> _element;
94
95 // The current dialog being played
96 int _cur;
97
98 // true if dialog needs to loop, false otherwise
99 bool _loop;
100
102 _cur = 0;
103 _loop = true;
104 }
105
106 // Return true if any of the popup dialog is visible, false otherwise
107 bool show() {
108 for (auto &i : _element)
109 if (i._show)
110 return true;
111
112 return false;
113 }
114
115 void load(rapidxml::xml_node<char> *node);
116
117 void internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
119
120 void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera);
121};
122} // End of namespace anim
123} // End of namespace pyrodactyl
124
125} // End of namespace Crab
126
127#endif // CRAB_POPUP_H
Definition: array.h:52
Definition: str.h:59
Definition: timer.h:43
Definition: GameEventInfo.h:44
Definition: triggerset.h:40
Definition: ParagraphData.h:40
Definition: Rectangle.h:42
Definition: PopUp.h:42