ScummVM API documentation
init_script.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_SCRIPT_INIT_H
23 #define BLADERUNNER_SCRIPT_INIT_H
24 
25 #include "bladerunner/script/script.h"
26 
27 namespace BladeRunner {
28 
29 class BladeRunnerEngine;
30 
32 public:
34  : ScriptBase(vm) {
35  }
36 
37  void SCRIPT_Initialize_Game();
38 
39 private:
40  void Init_Globals();
41  void Init_Game_Flags();
42  void Init_Clues();
43  void Init_Clues2();
44  void Init_World_Waypoints();
45  void Init_SDB();
46  void Init_CDB();
47  void Init_Spinner();
48  void Init_Actor_Friendliness();
49  void Init_Actor_Combat_Aggressiveness();
50  void Init_Actor_Honesty();
51  void Init_Actor_Intelligence();
52  void Init_Actor_Stability();
53  void Init_Actor_Health();
54  void Init_Combat_Cover_Waypoints();
55  void Init_Combat_Flee_Waypoints();
56  void Init_Shadows();
57 };
58 
59 } // End of namespace BladeRunner
60 
61 #endif
Definition: actor.h:31
Definition: init_script.h:31
Definition: script.h:34
Definition: bladerunner.h:113