ScummVM API documentation
init_script.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_SCRIPT_INIT_H
23#define BLADERUNNER_SCRIPT_INIT_H
24
25#include "bladerunner/script/script.h"
26
27namespace BladeRunner {
28
29class BladeRunnerEngine;
30
32public:
34 : ScriptBase(vm) {
35 }
36
37 void SCRIPT_Initialize_Game();
38
39private:
40 void Init_Globals();
41 void Init_Game_Flags();
42 void Init_Clues();
43 void Init_Clues2();
44 void Init_World_Waypoints();
45 void Init_SDB();
46 void Init_CDB();
47 void Init_Spinner();
48 void Init_Actor_Friendliness();
49 void Init_Actor_Combat_Aggressiveness();
50 void Init_Actor_Honesty();
51 void Init_Actor_Intelligence();
52 void Init_Actor_Stability();
53 void Init_Actor_Health();
54 void Init_Combat_Cover_Waypoints();
55 void Init_Combat_Flee_Waypoints();
56 void Init_Shadows();
57};
58
59} // End of namespace BladeRunner
60
61#endif
Definition: bladerunner.h:113
Definition: init_script.h:31
Definition: script.h:34