ScummVM API documentation
MM::MM1::ViewsEnh::Spells::RechargeItem Member List

This is the complete list of members for MM::MM1::ViewsEnh::Spells::RechargeItem, including all inherited members.

_bounds (defined in MM::MM1::UIElement)MM::MM1::UIElementprotected
_btnSprites (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
_btnText (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
_buttonsArea (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
_children (defined in MM::MM1::UIElement)MM::MM1::UIElementprotected
_colorsNum (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewprotected
_costMode (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
_fontReduced (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewprotected
_innerBounds (defined in MM::MM1::UIElement)MM::MM1::UIElementprotected
_items (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
_mode (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
_name (defined in MM::MM1::UIElement)MM::MM1::UIElementprotected
_needsRedraw (defined in MM::MM1::UIElement)MM::MM1::UIElementprotected
_parent (defined in MM::MM1::UIElement)MM::MM1::UIElementprotected
_requiredGems (defined in MM::MM1::Game::SpellCasting)MM::MM1::Game::SpellCastingprotected
_requiredSp (defined in MM::MM1::Game::SpellCasting)MM::MM1::Game::SpellCastingprotected
_selectedButton (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
_selectedItem (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
_spellIndex (defined in MM::MM1::Game::SpellCasting)MM::MM1::Game::SpellCastingprotected
_spellState (defined in MM::MM1::Game::SpellCasting)MM::MM1::Game::SpellCastingprotected
_symbolPos (defined in MM::MM1::ViewsEnh::ScrollView)MM::MM1::ViewsEnh::ScrollViewprotected
_textPos (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewprotected
addButton(int frame, const Common::String &text, Common::KeyCode keycode)MM::MM1::ViewsEnh::ItemsViewprotected
MM::MM1::ViewsEnh::PartyView::addButton(Shared::Xeen::SpriteResource *sprites, const Common::Point &pos, int frame, const Common::KeyState &key, bool halfSize=false)MM::MM1::ViewsEnh::ScrollView
MM::MM1::ViewsEnh::PartyView::addButton(Shared::Xeen::SpriteResource *sprites, const Common::Point &pos, int frame, KeybindingAction action, bool halfSize=false)MM::MM1::ViewsEnh::ScrollView
MM::MM1::ViewsEnh::PartyView::addButton(const Common::Rect &r, const Common::KeyState &key)MM::MM1::ViewsEnh::ScrollView
MM::MM1::ViewsEnh::PartyView::addButton(const Common::Rect &r, KeybindingAction action)MM::MM1::ViewsEnh::ScrollView
addView(UIElement *ui)MM::MM1::UIElement
addView(const Common::String &name) (defined in MM::MM1::UIElement)MM::MM1::UIElement
addView() (defined in MM::MM1::UIElement)MM::MM1::UIElement
applyEquipBonus(int id, int value)MM::MM1::Game::EquipRemove
applyItemBonus(int id, int value)MM::MM1::Game::UseItem
ARMS_MODE enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
BACKPACK_MODE enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
backpackFull()MM::MM1::ViewsEnh::ItemsViewprotected
BTN_CHARGE enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
BTN_COPY enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
BTN_DISCARD enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
BTN_EQUIP enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
BTN_NONE enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
BTN_REMOVE enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
BTN_USE enum value (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
canCast() constMM::MM1::Game::SpellCastinginline
cancelDelay()MM::MM1::UIElementinlineprotected
canSwitchChar() overrideMM::MM1::ViewsEnh::CharacterInventoryprotectedvirtual
canSwitchToChar(Character *dst) overrideMM::MM1::ViewsEnh::CharacterInventoryprotectedvirtual
CharacterInventory() (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventory
CharacterInventory(const Common::String &name) (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventory
charge(Inventory &inv, int itemIndex)MM::MM1::Game::RechargeItemprotected
charSwitched(Character *priorChar) overrideMM::MM1::ViewsEnh::CharacterInventoryprotectedvirtual
clearButtons()MM::MM1::ViewsEnh::ItemsViewinlineprotected
clearSurface() overrideMM::MM1::ViewsEnh::TextViewprotectedvirtual
close()MM::MM1::UIElementvirtual
combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped)MM::MM1::Game::UseItem
CostMode enum name (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
delayFrames(uint frames)MM::MM1::UIElementprotected
delaySeconds(uint seconds)MM::MM1::UIElementprotected
displayMessage(const Common::String &msg)MM::MM1::ViewsEnh::ItemsViewprotected
DisplayMode enum name (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
draw() overrideMM::MM1::ViewsEnh::CharacterInventoryvirtual
drawButtons()MM::MM1::ViewsEnh::ScrollViewprotected
drawGraphic(int gfxNum) (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewprotected
endDelay()MM::MM1::UIElementprotected
MM::MM1::Game::EquipRemove::equipItem(int index, Common::Point &textPos, Common::String &equipError)MM::MM1::Game::EquipRemove
fill()MM::MM1::ViewsEnh::ScrollViewprotected
findView(const Common::String &name)MM::MM1::UIElementvirtual
focus()MM::MM1::UIElement
frame()MM::MM1::ViewsEnh::ScrollViewprotected
getBounds() constMM::MM1::UIElementinline
getButtonAt(const Common::Point &pos)MM::MM1::ViewsEnh::ScrollViewprotected
getButtonCount() constMM::MM1::ViewsEnh::ScrollViewinlineprotected
getLineBounds(int line1, int line2) const (defined in MM::MM1::UIElement)MM::MM1::UIElementinlineprotected
getLineColor() constMM::MM1::ViewsEnh::ItemsViewinlineprotectedvirtual
getName() constMM::MM1::UIElementinline
MM::getRandomNumber(int minNumber, int maxNumber)MM::MM1::UIElement
getRandomNumber(int maxNumber) (defined in MM::MM1::UIElement)MM::MM1::UIElement
MM::MM1::Game::RechargeItem::getRandomNumber(int minNumber, int maxNumber)MM::MM1::Game::GameLogicstatic
getRandomNumber(int maxNumber) (defined in MM::MM1::Game::GameLogic)MM::MM1::Game::GameLogicstatic
getSpellError() constMM::MM1::Game::SpellCasting
getSpellIndex(const Character *chr, int lvl, int num)MM::MM1::Game::SpellCastingstatic
getSpellLevelNum(int spellIndex, int &lvl, int &num)MM::MM1::Game::SpellCastingstatic
getSpellState() constMM::MM1::Game::SpellCastinginline
getStringWidth(const Common::String &str)MM::MM1::ViewsEnh::TextViewprotected
getSurface() constMM::MM1::UIElement
hasCharTarget() constMM::MM1::Game::SpellCasting
isButtonEnabled(int buttonNum) constMM::MM1::ViewsEnh::ScrollViewinline
isDelayActive() constMM::MM1::UIElementinlineprotected
isFocused() const (defined in MM::MM1::UIElement)MM::MM1::UIElement
isInCombat() constMM::MM1::Game::SpellCastingprotected
isMagicAllowed() constMM::MM1::Game::SpellCasting
itemSelected() overrideMM::MM1::ViewsEnh::CharacterInventoryprotectedvirtual
ItemsView(const Common::String &name) (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsView
msgAction(const ActionMessage &msg) override (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryvirtual
msgDrawGraphic(const DrawGraphicMessage &e) (defined in MM::MM1::UIElement)MM::MM1::UIElementinlineprotectedvirtual
msgFocus(const FocusMessage &msg) override (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryvirtual
msgGame(const GameMessage &msg) override (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryvirtual
msgHeader(const HeaderMessage &e) (defined in MM::MM1::UIElement)MM::MM1::UIElementinlineprotectedvirtual
msgInfo(const InfoMessage &e) (defined in MM::MM1::UIElement)MM::MM1::UIElementinlineprotectedvirtual
msgKeypress(const KeypressMessage &msg) override (defined in MM::MM1::ViewsEnh::Spells::RechargeItem)MM::MM1::ViewsEnh::Spells::RechargeItemvirtual
msgMouseDown(const MouseDownMessage &msg) override (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewvirtual
msgMouseUp(const MouseUpMessage &msg) overrideMM::MM1::ViewsEnh::ScrollViewvirtual
msgUnfocus(const UnfocusMessage &msg) override (defined in MM::MM1::ViewsEnh::PartyView)MM::MM1::ViewsEnh::PartyViewvirtual
needsRedraw() constMM::MM1::UIElementinline
newLine()MM::MM1::ViewsEnh::TextViewprotected
NO_COST enum value (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped)MM::MM1::Game::UseItem
notEnoughGold()MM::MM1::ViewsEnh::ItemsViewprotected
open() (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
PartyView(const Common::String &name) (defined in MM::MM1::ViewsEnh::PartyView)MM::MM1::ViewsEnh::PartyViewinline
PartyView(const Common::String &name, UIElement *owner) (defined in MM::MM1::ViewsEnh::PartyView)MM::MM1::ViewsEnh::PartyViewinline
performAction() overrideMM::MM1::ViewsEnh::Spells::RechargeItemprotectedvirtual
RechargeItem()MM::MM1::ViewsEnh::Spells::RechargeItem
redraw()MM::MM1::UIElement
removeButtons(int start, int end=-2)MM::MM1::ViewsEnh::ScrollView
MM::MM1::Game::EquipRemove::removeItem(int index, Common::Point &textPos, Common::String &removeError)MM::MM1::Game::EquipRemove
replaceView(UIElement *ui, bool replaceAllViews=false)MM::MM1::UIElement
replaceView(const Common::String &name, bool replaceAllViews=false) (defined in MM::MM1::UIElement)MM::MM1::UIElement
resetSelectedButton()MM::MM1::ViewsEnh::ScrollView
ScrollView(const Common::String &name) (defined in MM::MM1::ViewsEnh::ScrollView)MM::MM1::ViewsEnh::ScrollView
ScrollView(const Common::String &name, UIElement *owner) (defined in MM::MM1::ViewsEnh::ScrollView)MM::MM1::ViewsEnh::ScrollView
selectButton(SelectedButton btnMode)MM::MM1::ViewsEnh::CharacterInventoryprotected
selectCharByDefault() constMM::MM1::ViewsEnh::PartyViewinlineprotectedvirtual
SelectedButton enum name (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryprotected
send(const Common::String &viewName, const FocusMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const FocusMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const UnfocusMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const UnfocusMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const KeypressMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const KeypressMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const MouseDownMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const MouseDownMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const MouseUpMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const MouseUpMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const ActionMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const ActionMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const GameMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const GameMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const HeaderMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const HeaderMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const InfoMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const InfoMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const Common::String &viewName, const DrawGraphicMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
send(const DrawGraphicMessage &msg) (defined in MM::MM1::UIElement)MM::MM1::UIElementinline
setBounds(const Common::Rect &r)MM::MM1::UIElementinlinevirtual
setButtonEnabled(int buttonNum, bool enabled)MM::MM1::ViewsEnh::ScrollViewinline
setButtonPos(int buttonNum, const Common::Point &pos)MM::MM1::ViewsEnh::ScrollViewinline
setReduced(bool flag)MM::MM1::ViewsEnh::TextViewinline
setSpell(const Character *chr, int lvl, int num)MM::MM1::Game::SpellCasting
setSpell(int spellIndex, int requiredSp, int requiredGems)MM::MM1::Game::SpellCasting
setTextColor(byte col)MM::MM1::ViewsEnh::TextViewprotected
setup() (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventory
SHOW_COST enum value (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
SHOW_VALUE enum value (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewprotected
splitLines(const Common::String &str, int firstLineWidth=-1)MM::MM1::ViewsEnh::TextViewprotected
TextView(const Common::String &name) (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextView
TextView(const Common::String &name, UIElement *owner) (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextView
tick()MM::MM1::UIElementvirtual
timeout() overrideMM::MM1::ViewsEnh::ItemsViewvirtual
UIElement(const Common::String &name, UIElement *uiParent) (defined in MM::MM1::UIElement)MM::MM1::UIElement
writeChar(unsigned char c)MM::MM1::ViewsEnh::TextViewprotected
writeChar(int x, int y, unsigned char c) (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewprotected
writeLine(int lineNum, const Common::String &str, TextAlign align=ALIGN_LEFT, int xp=0)MM::MM1::ViewsEnh::TextViewprotected
writeNumber(int val)MM::MM1::ViewsEnh::TextViewprotected
writeNumber(int x, int y, int val) (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewprotected
writeString(const Common::String &str, TextAlign align=ALIGN_LEFT)MM::MM1::ViewsEnh::TextViewprotected
writeString(int x, int y, const Common::String &str, TextAlign align=ALIGN_LEFT) (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewprotected
writeSymbol(int symbolId)MM::MM1::ViewsEnh::ScrollViewprotected
~CharacterInventory() (defined in MM::MM1::ViewsEnh::CharacterInventory)MM::MM1::ViewsEnh::CharacterInventoryinlinevirtual
~ItemsView() (defined in MM::MM1::ViewsEnh::ItemsView)MM::MM1::ViewsEnh::ItemsViewinlinevirtual
~PartyView() (defined in MM::MM1::ViewsEnh::PartyView)MM::MM1::ViewsEnh::PartyViewinlinevirtual
~RechargeItem()MM::MM1::ViewsEnh::Spells::RechargeIteminlinevirtual
~ScrollView() (defined in MM::MM1::ViewsEnh::ScrollView)MM::MM1::ViewsEnh::ScrollViewinlinevirtual
~TextView() (defined in MM::MM1::ViewsEnh::TextView)MM::MM1::ViewsEnh::TextViewinlinevirtual
~UIElement() (defined in MM::MM1::UIElement)MM::MM1::UIElementinlinevirtual