ScummVM API documentation
color.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_COLOR_H
23#define BLADERUNNER_COLOR_H
24
25#include "common/system.h"
26
27namespace BladeRunner {
28
29class Color {
30
31 static const uint8 map5BitsTo8Bits[32];
32
33public:
34 float r;
35 float g;
36 float b;
37
38 Color() : r(0.0f), g(0.0f), b(0.0f) {}
39
40 Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {}
41
42 static uint8 get8BitColorFrom5Bit(uint8 col5b);
43};
44
45#include "common/pack-start.h"
46
47struct Color256 {
48 uint8 r;
49 uint8 g;
50 uint8 b;
51} PACKED_STRUCT;
52
53#include "common/pack-end.h"
54
55} // End of namespace BladeRunner
56
57#endif
Definition: color.h:29
Definition: color.h:47