ScummVM API documentation
dungeon_item.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef ULTIMA_ULTIMA1_WIDGETS_DUNGEON_ITEM_H
23 #define ULTIMA_ULTIMA1_WIDGETS_DUNGEON_ITEM_H
24 
25 #include "ultima/ultima1/widgets/dungeon_widget.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
31 
35 class DungeonItem : public DungeonWidget {
36 protected:
40  DungeonItem(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId widgetId, const Point &pt);
41 
45  DungeonItem(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId widgetId);
46 public:
51  virtual bool open() { return false; }
52 };
53 
54 } // End of namespace Widgets
55 } // End of namespace Ultima1
56 } // End of namespace Ultima
57 
58 #endif
Definition: dungeon_item.h:35
DungeonItem(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId widgetId, const Point &pt)
Definition: map_base.h:39
Definition: detection.h:27
virtual bool open()
Definition: dungeon_item.h:51
Definition: rect.h:45
Definition: game.h:42
Definition: dungeon_widget.h:52