ScummVM API documentation
merchant_weapons.h
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21 
22 #ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_WEAPONS_H
23 #define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_WEAPONS_H
24 
25 #include "ultima/ultima1/widgets/merchant.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
34 class MerchantWeapons : public Merchant {
35  DECLARE_MESSAGE_MAP;
36 private:
41  void findWeapon(bool checkStealing);
42 public:
43  DECLARE_WIDGET(MerchantWeapons)
44  CLASSDEF;
45 
49  MerchantWeapons(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
50  Merchant(game, map, 50, hitPoints) {}
51 
55  MerchantWeapons(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) :
56  Merchant(game, map, tileNum, hitPoints) {}
57 
61  MerchantWeapons(Ultima1Game *game, Maps::MapBase *map) : Merchant(game, map, 50) {}
62 
66  void get() override;
67 
71  void steal() override;
72 
76  void talk() override;
77 };
78 
79 } // End of namespace Widgets
80 } // End of namespace Ultima1
81 } // End of namespace Ultima
82 
83 #endif
Definition: merchant.h:34
Definition: map_base.h:39
Definition: detection.h:27
Definition: merchant_weapons.h:34
Definition: game.h:42
MerchantWeapons(Ultima1Game *game, Maps::MapBase *map, int hitPoints)
Definition: merchant_weapons.h:49
MerchantWeapons(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints)
Definition: merchant_weapons.h:55
MerchantWeapons(Ultima1Game *game, Maps::MapBase *map)
Definition: merchant_weapons.h:61