22 #ifndef TITANIC_MAIL_MAN_H 23 #define TITANIC_MAIL_MAN_H 25 #include "titanic/core/game_object.h" 75 void sendMail(uint currRoomFlags, uint newRoomFlags);
77 void resetValue() { _value = 0; }
CGameObject * getNextObject(CGameObject *prior) const
CGameObject * getFirstObject() const
Definition: mail_man.h:29
Definition: simple_file.h:49
static void setMailDest(CGameObject *obj, uint roomFlags)
Definition: game_object.h:79
void load(SimpleFile *file) override
void addMail(CGameObject *obj, uint destRoomFlags)
void sendMail(uint currRoomFlags, uint newRoomFlags)
void save(SimpleFile *file, int indent) override
CGameObject * findMail(uint roomFlags) const