ScummVM API documentation
mail_man.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TITANIC_MAIL_MAN_H
23 #define TITANIC_MAIL_MAN_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CMailMan : public CGameObject {
30 public:
31  int _value;
32 public:
33  CLASSDEF;
34  CMailMan() : CGameObject(), _value(1) {}
35 
39  void save(SimpleFile *file, int indent) override;
40 
44  void load(SimpleFile *file) override;
45 
49  CGameObject *getFirstObject() const;
50 
55  CGameObject *getNextObject(CGameObject *prior) const;
56 
60  void addMail(CGameObject *obj, uint destRoomFlags);
61 
65  static void setMailDest(CGameObject *obj, uint roomFlags);
66 
70  CGameObject *findMail(uint roomFlags) const;
71 
75  void sendMail(uint currRoomFlags, uint newRoomFlags);
76 
77  void resetValue() { _value = 0; }
78 };
79 
80 
81 } // End of namespace Titanic
82 
83 #endif /* TITANIC_MAIL_MAN_H */
CGameObject * getNextObject(CGameObject *prior) const
CGameObject * getFirstObject() const
Definition: mail_man.h:29
Definition: simple_file.h:49
static void setMailDest(CGameObject *obj, uint roomFlags)
Definition: game_object.h:79
Definition: arm.h:30
void load(SimpleFile *file) override
void addMail(CGameObject *obj, uint destRoomFlags)
void sendMail(uint currRoomFlags, uint newRoomFlags)
void save(SimpleFile *file, int indent) override
CGameObject * findMail(uint roomFlags) const