This is the complete list of members for Playground3d::ShaderRenderer, including all inherited members.
_modelViewMatrix (defined in Playground3d::Renderer) | Playground3d::Renderer | protected |
_mvpMatrix (defined in Playground3d::Renderer) | Playground3d::Renderer | protected |
_projectionMatrix (defined in Playground3d::Renderer) | Playground3d::Renderer | protected |
_screenViewport (defined in Playground3d::Renderer) | Playground3d::Renderer | protected |
_system (defined in Playground3d::Renderer) | Playground3d::Renderer | protected |
_texture (defined in Playground3d::Renderer) | Playground3d::Renderer | protected |
clear(const Math::Vector4d &clearColor) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
computeScreenViewport() (defined in Playground3d::Renderer) | Playground3d::Renderer | |
cubeVertices (defined in Playground3d::Renderer) | Playground3d::Renderer | protectedstatic |
deinit() override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
dimRegionInOut(float fade) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
drawInViewport() override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
drawRgbaTexture() override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
enableFog(const Math::Vector4d &fogColor) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
flipBuffer() | Playground3d::Renderer | inlinevirtual |
init() override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
kOriginalHeight (defined in Playground3d::Renderer) | Playground3d::Renderer | static |
kOriginalWidth (defined in Playground3d::Renderer) | Playground3d::Renderer | static |
loadTextureRGB(Graphics::Surface *texture) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
loadTextureRGB565(Graphics::Surface *texture) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
loadTextureRGBA(Graphics::Surface *texture) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
loadTextureRGBA4444(Graphics::Surface *texture) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
loadTextureRGBA5551(Graphics::Surface *texture) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
makeProjectionMatrix(float fov, float nearClip, float farClip) const (defined in Playground3d::Renderer) | Playground3d::Renderer | protected |
Renderer(OSystem *system) (defined in Playground3d::Renderer) | Playground3d::Renderer | |
setupCameraPerspective(float pitch, float heading, float fov) (defined in Playground3d::Renderer) | Playground3d::Renderer | |
setupViewport(int x, int y, int width, int height) override (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |
ShaderRenderer(OSystem *_system) (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | |
viewport() const (defined in Playground3d::Renderer) | Playground3d::Renderer | |
~Renderer() (defined in Playground3d::Renderer) | Playground3d::Renderer | virtual |
~ShaderRenderer() (defined in Playground3d::ShaderRenderer) | Playground3d::ShaderRenderer | virtual |