ScummVM API documentation
light.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LIGHTFX_H_INCLUDED
23 #define LIGHTFX_H_INCLUDED
24 
25 #include "zvision/graphics/graphics_effect.h"
26 
27 namespace ZVision {
28 
29 class ZVision;
30 
31 class LightFx : public GraphicsEffect {
32 public:
33 
34  LightFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, int8 delta, int8 minD = -127, int8 maxD = 127);
35  ~LightFx() override;
36 
37  const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override;
38 
39  void update() override;
40 
41 private:
42  EffectMap *_map;
43  int32 _delta;
44  bool _up;
45  int32 _pos;
46 
47  int8 _minD;
48  int8 _maxD;
49 };
50 } // End of namespace ZVision
51 
52 #endif // LIGHTFX_H_INCLUDED
Definition: surface.h:67
Definition: list.h:44
Definition: rect.h:144
Definition: graphics_effect.h:35
Definition: clock.h:29
Definition: light.h:31