ScummVM API documentation
light.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LIGHTFX_H_INCLUDED
23#define LIGHTFX_H_INCLUDED
24
25#include "zvision/graphics/graphics_effect.h"
26
27namespace ZVision {
28
29class ZVision;
30
31class LightFx : public GraphicsEffect {
32public:
33
34 LightFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, int8 delta, int8 minD = -127, int8 maxD = 127);
35 ~LightFx() override;
36
37 const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override;
38
39 void update() override;
40
41private:
42 EffectMap *_map;
43 int32 _delta;
44 bool _up;
45 int32 _pos;
46
47 int8 _minD;
48 int8 _maxD;
49};
50} // End of namespace ZVision
51
52#endif // LIGHTFX_H_INCLUDED
Definition: list.h:44
Definition: graphics_effect.h:34
Definition: light.h:31
Definition: focus_list.h:27
Definition: rect.h:536
Definition: surface.h:67