ScummVM API documentation
Illusions::Controls Member List

This is the complete list of members for Illusions::Controls, including all inherited members.

_controls (defined in Illusions::Controls)Illusions::Controls
_nextTempObjectId (defined in Illusions::Controls)Illusions::Controls
_sequenceOpcodes (defined in Illusions::Controls)Illusions::Controls
_vm (defined in Illusions::Controls)Illusions::Controls
actorControlRoutine(Control *control, uint32 deltaTime) (defined in Illusions::Controls)Illusions::Controls
appearActors() (defined in Illusions::Controls)Illusions::Controls
Controls(IllusionsEngine *vm) (defined in Illusions::Controls)Illusions::Controls
destroyActiveControls() (defined in Illusions::Controls)Illusions::Controls
destroyControl(Control *control) (defined in Illusions::Controls)Illusions::Controls
destroyControlInternal(Control *control) (defined in Illusions::Controls)Illusions::Controls
destroyControls() (defined in Illusions::Controls)Illusions::Controls
destroyControlsBySceneId(uint32 sceneId) (defined in Illusions::Controls)Illusions::Controls
destroyDialogItems() (defined in Illusions::Controls)Illusions::Controls
dialogItemControlRoutine(Control *control, uint32 deltaTime) (defined in Illusions::Controls)Illusions::Controls
disappearActors() (defined in Illusions::Controls)Illusions::Controls
findNamedPoint(uint32 namedPointId, Common::Point &pt) (defined in Illusions::Controls)Illusions::Controls
getDialogItemAtPos(Control *control, Common::Point pt, Control **outOverlappedControl) (defined in Illusions::Controls)Illusions::Controls
getOverlappedObject(Control *control, Common::Point pt, Control **outOverlappedControl, int minPriority) (defined in Illusions::Controls)Illusions::Controls
getOverlappedObjectAccurate(Control *control, Common::Point pt, Control **outOverlappedControl, int minPriority) (defined in Illusions::Controls)Illusions::Controls
getOverlappedWalkObject(Control *control, Common::Point pt, Control **outOverlappedControl) (defined in Illusions::Controls)Illusions::Controls
Items typedef (defined in Illusions::Controls)Illusions::Controls
ItemsIterator typedef (defined in Illusions::Controls)Illusions::Controls
newActor() (defined in Illusions::Controls)Illusions::Controls
newControl() (defined in Illusions::Controls)Illusions::Controls
newTempObjectId() (defined in Illusions::Controls)Illusions::Controls
pauseActors(uint32 objectId) (defined in Illusions::Controls)Illusions::Controls
pauseControls() (defined in Illusions::Controls)Illusions::Controls
pauseControlsBySceneId(uint32 sceneId) (defined in Illusions::Controls)Illusions::Controls
placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequenceId, uint32 objectId, uint32 notifyThreadId) (defined in Illusions::Controls)Illusions::Controls
placeActorLessObject(uint32 objectId, Common::Point feetPt, Common::Point pt, int16 priority, uint flags) (defined in Illusions::Controls)Illusions::Controls
placeBackgroundObject(BackgroundObject *backgroundObject) (defined in Illusions::Controls)Illusions::Controls
placeDialogItem(uint16 objectNum, uint32 actorTypeId, uint32 sequenceId, Common::Point placePt, int16 choiceJumpOffs) (defined in Illusions::Controls)Illusions::Controls
placeSequenceLessActor(uint32 objectId, Common::Point placePt, WidthHeight dimensions, int16 priority) (defined in Illusions::Controls)Illusions::Controls
placeSubActor(uint32 objectId, int linkIndex, uint32 actorTypeId, uint32 sequenceId) (defined in Illusions::Controls)Illusions::Controls
threadIsDead(uint32 threadId) (defined in Illusions::Controls)Illusions::Controls
unpauseActors(uint32 objectId) (defined in Illusions::Controls)Illusions::Controls
unpauseControls() (defined in Illusions::Controls)Illusions::Controls
unpauseControlsBySceneId(uint32 sceneId) (defined in Illusions::Controls)Illusions::Controls
~Controls() (defined in Illusions::Controls)Illusions::Controls