This is the complete list of members for Illusions::Controls, including all inherited members.
_controls (defined in Illusions::Controls) | Illusions::Controls | |
_nextTempObjectId (defined in Illusions::Controls) | Illusions::Controls | |
_sequenceOpcodes (defined in Illusions::Controls) | Illusions::Controls | |
_vm (defined in Illusions::Controls) | Illusions::Controls | |
actorControlRoutine(Control *control, uint32 deltaTime) (defined in Illusions::Controls) | Illusions::Controls | |
appearActors() (defined in Illusions::Controls) | Illusions::Controls | |
Controls(IllusionsEngine *vm) (defined in Illusions::Controls) | Illusions::Controls | |
destroyActiveControls() (defined in Illusions::Controls) | Illusions::Controls | |
destroyControl(Control *control) (defined in Illusions::Controls) | Illusions::Controls | |
destroyControlInternal(Control *control) (defined in Illusions::Controls) | Illusions::Controls | |
destroyControls() (defined in Illusions::Controls) | Illusions::Controls | |
destroyControlsBySceneId(uint32 sceneId) (defined in Illusions::Controls) | Illusions::Controls | |
destroyDialogItems() (defined in Illusions::Controls) | Illusions::Controls | |
dialogItemControlRoutine(Control *control, uint32 deltaTime) (defined in Illusions::Controls) | Illusions::Controls | |
disappearActors() (defined in Illusions::Controls) | Illusions::Controls | |
findNamedPoint(uint32 namedPointId, Common::Point &pt) (defined in Illusions::Controls) | Illusions::Controls | |
getDialogItemAtPos(Control *control, Common::Point pt, Control **outOverlappedControl) (defined in Illusions::Controls) | Illusions::Controls | |
getOverlappedObject(Control *control, Common::Point pt, Control **outOverlappedControl, int minPriority) (defined in Illusions::Controls) | Illusions::Controls | |
getOverlappedObjectAccurate(Control *control, Common::Point pt, Control **outOverlappedControl, int minPriority) (defined in Illusions::Controls) | Illusions::Controls | |
getOverlappedWalkObject(Control *control, Common::Point pt, Control **outOverlappedControl) (defined in Illusions::Controls) | Illusions::Controls | |
Items typedef (defined in Illusions::Controls) | Illusions::Controls | |
ItemsIterator typedef (defined in Illusions::Controls) | Illusions::Controls | |
newActor() (defined in Illusions::Controls) | Illusions::Controls | |
newControl() (defined in Illusions::Controls) | Illusions::Controls | |
newTempObjectId() (defined in Illusions::Controls) | Illusions::Controls | |
pauseActors(uint32 objectId) (defined in Illusions::Controls) | Illusions::Controls | |
pauseControls() (defined in Illusions::Controls) | Illusions::Controls | |
pauseControlsBySceneId(uint32 sceneId) (defined in Illusions::Controls) | Illusions::Controls | |
placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequenceId, uint32 objectId, uint32 notifyThreadId) (defined in Illusions::Controls) | Illusions::Controls | |
placeActorLessObject(uint32 objectId, Common::Point feetPt, Common::Point pt, int16 priority, uint flags) (defined in Illusions::Controls) | Illusions::Controls | |
placeBackgroundObject(BackgroundObject *backgroundObject) (defined in Illusions::Controls) | Illusions::Controls | |
placeDialogItem(uint16 objectNum, uint32 actorTypeId, uint32 sequenceId, Common::Point placePt, int16 choiceJumpOffs) (defined in Illusions::Controls) | Illusions::Controls | |
placeSequenceLessActor(uint32 objectId, Common::Point placePt, WidthHeight dimensions, int16 priority) (defined in Illusions::Controls) | Illusions::Controls | |
placeSubActor(uint32 objectId, int linkIndex, uint32 actorTypeId, uint32 sequenceId) (defined in Illusions::Controls) | Illusions::Controls | |
threadIsDead(uint32 threadId) (defined in Illusions::Controls) | Illusions::Controls | |
unpauseActors(uint32 objectId) (defined in Illusions::Controls) | Illusions::Controls | |
unpauseControls() (defined in Illusions::Controls) | Illusions::Controls | |
unpauseControlsBySceneId(uint32 sceneId) (defined in Illusions::Controls) | Illusions::Controls | |
~Controls() (defined in Illusions::Controls) | Illusions::Controls |