ScummVM API documentation
movement.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_MOVEMENT_H
32 #define CRAB_MOVEMENT_H
33 
34 #include "crab/Rectangle.h"
35 #include "crab/timer.h"
36 #include "crab/vectors.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace ai {
42 struct MovementSet {
43  struct Movement {
44  // The position this sprite has to move to
45  Rect _target;
46 
47  // The time the sprite waits before it starts moving to pos
48  uint32 _delay;
49 
50  Movement(rapidxml::xml_node<char> *node) {
51  _target.load(node);
52  _delay = 0;
53  loadNum(_delay, "delay", node);
54  }
55  };
56 
57  // The path followed by the sprite
59 
60  // If true, sprite repeats the path pattern after reaching the last co-ordinate
61  bool _repeat;
62 
63  // The current path node we are traveling to
64  uint _cur;
65 
66  // The time the sprite has spent waiting is calculated here
67  Timer _timer;
68 
69  // Is this set enabled?
70  bool _enabled;
71 
72  MovementSet() {
73  _cur = 0;
74  _repeat = false;
75  _enabled = false;
76  }
77 
78  MovementSet(rapidxml::xml_node<char> *node) : MovementSet() {
79  load(node);
80  }
81 
82  void load(rapidxml::xml_node<char> *node);
83 
84  bool internalEvents(const Rect rect);
85  Rect target() { return _path[_cur]._target; }
86 };
87 } // End of namespace ai
88 } // End of namespace pyrodactyl
89 
90 } // End of namespace Crab
91 
92 #endif // CRAB_MOVEMENT_H
Definition: Rectangle.h:42
Definition: array.h:52
Definition: moveeffect.h:37
Definition: timer.h:43
Definition: movement.h:42