ScummVM API documentation
room206.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef MADS_PHANTOM_ROOM206_H
23
#define MADS_PHANTOM_ROOM206_H
24
25
#include "mads/phantom/phantom.h"
26
27
namespace
MADS {
28
namespace
Phantom {
29
namespace
Rooms {
30
31
/* ---- Scratch (room-local variables) ---- */
32
33
struct
Scratch {
34
int16 sprite[15];
// Sprite series handles
35
int16 sequence[15];
// Sequence handles
36
int16 animation[4];
// Animation handles
37
int16 anim_0_running;
38
int16 prevent;
39
int16 prevent_2;
40
};
41
42
#define local (&scratch)
43
#define ss local->sprite
44
#define seq local->sequence
45
#define aa local->animation
46
47
/* ---- Sprite series indices ---- */
48
49
#define fx_trap_door 0
/* rm206x0 */
50
#define fx_panel_closes 1
/* rm206x1 */
51
#define fx_panel_appears 2
/* rm206x2 */
52
#define fx_panel_opens 3
/* rm206x3 */
53
#define fx_note 4
/* rm206p0 */
54
#define fx_take_9 5
/* *RDR_9 */
55
56
/* ---- Conversation ---- */
57
58
#define CONV_MISC 26
59
60
/* ---- Trigger constants ---- */
61
62
#define ROOM_206_DOOR_CLOSES 60
63
#define ROOM_206_SCREW_WITH_PANEL 64
64
#define ROOM_206_ENTER_PANEL 70
65
#define ROOM_206_TAKE_NOTE 77
66
#define ROOM_206_FROM_308 82
67
#define ROOM_206_HIT_ON_HEAD 88
68
#define ROOM_206_KNOCK 95
69
70
/* ---- Player / world positions ---- */
71
72
#define PLAYER_X_FROM_205 153
73
#define PLAYER_Y_FROM_205 148
74
75
#define PANEL_X 108
76
#define PANEL_Y 137
77
78
#define BEHIND_PANEL_X 60
79
#define BEHIND_PANEL_Y 127
80
81
#define HIT_HEAD_X 168
82
#define HIT_HEAD_Y 138
83
84
/* ---- Entry points ---- */
85
86
void
room_206_preload();
87
void
room_206_init();
88
void
room_206_daemon();
89
void
room_206_pre_parser();
90
void
room_206_parser();
91
92
}
// namespace Rooms
93
}
// namespace Phantom
94
}
// namespace MADS
95
96
#endif
engines
mads
phantom
rooms
room206.h
Generated on Sun Oct 25 2026 09:21:52 for ScummVM API documentation by
1.9.4