ScummVM API documentation
types.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CORE_TYPES_H
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#define ULTIMA4_CORE_TYPES_H
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#include "ultima/ultima4/map/direction.h"
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#include "common/scummsys.h"
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namespace
Ultima
{
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namespace
Ultima4 {
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class
Tile;
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typedef
uint TileId;
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typedef
byte MapId;
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enum
TileSpeed {
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FAST,
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SLOW,
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VSLOW,
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VVSLOW
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};
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enum
TileEffect {
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EFFECT_NONE,
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EFFECT_FIRE,
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EFFECT_SLEEP,
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EFFECT_POISON,
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EFFECT_POISONFIELD,
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EFFECT_ELECTRICITY,
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EFFECT_LAVA
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};
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enum
TileAnimationStyle {
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ANIM_NONE,
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ANIM_SCROLL,
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ANIM_CAMPFIRE,
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ANIM_CITYFLAG,
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ANIM_CASTLEFLAG,
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ANIM_SHIPFLAG,
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ANIM_LCBFLAG,
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ANIM_FRAMES
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};
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class
Uncopyable
{
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protected
:
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Uncopyable
() {}
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~
Uncopyable
() {}
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private
:
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Uncopyable
(
const
Uncopyable
&);
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const
Uncopyable
&operator=(
const
Uncopyable
&);
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};
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}
// End of namespace Ultima4
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}
// End of namespace Ultima
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#endif
Ultima
Definition:
detection.h:27
Ultima::Ultima4::Uncopyable
Definition:
types.h:70
engines
ultima
ultima4
core
types.h
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