ScummVM API documentation
hpl::cAnimationState Member List

This is the complete list of members for hpl::cAnimationState, including all inherited members.

AddTimePosition(float afAdd) (defined in hpl::cAnimationState)hpl::cAnimationState
cAnimationState(cAnimation *apAnimation, const tString &asName, cAnimationManager *apAnimationManager) (defined in hpl::cAnimationState)hpl::cAnimationState
CreateEvent() (defined in hpl::cAnimationState)hpl::cAnimationState
CreateSaveData()hpl::cAnimationStatevirtual
FadeIn(float afTime) (defined in hpl::cAnimationState)hpl::cAnimationState
FadeOut(float afTime) (defined in hpl::cAnimationState)hpl::cAnimationState
GetAnimation() (defined in hpl::cAnimationState)hpl::cAnimationState
GetBaseSpeed() (defined in hpl::cAnimationState)hpl::cAnimationState
GetEvent(int alIdx) (defined in hpl::cAnimationState)hpl::cAnimationState
GetEventNum() (defined in hpl::cAnimationState)hpl::cAnimationState
GetFadeStep() (defined in hpl::cAnimationState)hpl::cAnimationStateinline
GetLength() (defined in hpl::cAnimationState)hpl::cAnimationState
GetName() (defined in hpl::cAnimationState)hpl::cAnimationStateinline
GetPreviousTimePosition() (defined in hpl::cAnimationState)hpl::cAnimationState
GetRelativeTimePosition()hpl::cAnimationState
GetSaveObjectId()hpl::iSaveObjectinline
GetSpecialEventTime() (defined in hpl::cAnimationState)hpl::cAnimationStateinline
GetSpeed() (defined in hpl::cAnimationState)hpl::cAnimationState
GetTimePosition() (defined in hpl::cAnimationState)hpl::cAnimationState
GetWeight() (defined in hpl::cAnimationState)hpl::cAnimationState
IsActive() (defined in hpl::cAnimationState)hpl::cAnimationState
IsAfterSpecialEvent() (defined in hpl::cAnimationState)hpl::cAnimationState
iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObject
IsBeforeSpecialEvent() (defined in hpl::cAnimationState)hpl::cAnimationState
IsFading() (defined in hpl::cAnimationState)hpl::cAnimationState
IsLooping() (defined in hpl::cAnimationState)hpl::cAnimationState
IsOver()hpl::cAnimationState
IsPaused() (defined in hpl::cAnimationState)hpl::cAnimationState
IsSaved() (defined in hpl::iSaveObject)hpl::iSaveObjectinline
LoadFromSaveData(iSaveData *apSaveData)hpl::cAnimationStatevirtual
mpSaveData (defined in hpl::iSaveObject)hpl::iSaveObjectprotected
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)hpl::cAnimationStatevirtual
SaveToSaveData(iSaveData *apSaveData)hpl::cAnimationStatevirtual
SetActive(bool abActive) (defined in hpl::cAnimationState)hpl::cAnimationState
SetBaseSpeed(float afSpeed) (defined in hpl::cAnimationState)hpl::cAnimationState
SetFadeStep(float afX) (defined in hpl::cAnimationState)hpl::cAnimationStateinline
SetIsSaved(bool abX) (defined in hpl::iSaveObject)hpl::iSaveObjectinline
SetLength(float afLength) (defined in hpl::cAnimationState)hpl::cAnimationState
SetLoop(bool abLoop) (defined in hpl::cAnimationState)hpl::cAnimationState
SetPaused(bool abPaused) (defined in hpl::cAnimationState)hpl::cAnimationState
SetRelativeTimePosition(float afPosition)hpl::cAnimationState
SetSpecialEventTime(float afT) (defined in hpl::cAnimationState)hpl::cAnimationStateinline
SetSpeed(float afSpeed) (defined in hpl::cAnimationState)hpl::cAnimationState
SetTimePosition(float afPosition) (defined in hpl::cAnimationState)hpl::cAnimationState
SetWeight(float afWeight) (defined in hpl::cAnimationState)hpl::cAnimationState
Update(float afTimeStep) (defined in hpl::cAnimationState)hpl::cAnimationState
~cAnimationState() (defined in hpl::cAnimationState)hpl::cAnimationState
~iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObjectvirtual