AddTimePosition(float afAdd) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
cAnimationState(cAnimation *apAnimation, const tString &asName, cAnimationManager *apAnimationManager) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
CreateEvent() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
CreateSaveData() | hpl::cAnimationState | virtual |
FadeIn(float afTime) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
FadeOut(float afTime) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetAnimation() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetBaseSpeed() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetEvent(int alIdx) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetEventNum() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetFadeStep() (defined in hpl::cAnimationState) | hpl::cAnimationState | inline |
GetLength() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetName() (defined in hpl::cAnimationState) | hpl::cAnimationState | inline |
GetPreviousTimePosition() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetRelativeTimePosition() | hpl::cAnimationState | |
GetSaveObjectId() | hpl::iSaveObject | inline |
GetSpecialEventTime() (defined in hpl::cAnimationState) | hpl::cAnimationState | inline |
GetSpeed() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetTimePosition() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
GetWeight() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
IsActive() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
IsAfterSpecialEvent() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
IsBeforeSpecialEvent() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
IsFading() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
IsLooping() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
IsOver() | hpl::cAnimationState | |
IsPaused() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
LoadFromSaveData(iSaveData *apSaveData) | hpl::cAnimationState | virtual |
mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::cAnimationState | virtual |
SaveToSaveData(iSaveData *apSaveData) | hpl::cAnimationState | virtual |
SetActive(bool abActive) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
SetBaseSpeed(float afSpeed) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
SetFadeStep(float afX) (defined in hpl::cAnimationState) | hpl::cAnimationState | inline |
SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
SetLength(float afLength) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
SetLoop(bool abLoop) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
SetPaused(bool abPaused) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
SetRelativeTimePosition(float afPosition) | hpl::cAnimationState | |
SetSpecialEventTime(float afT) (defined in hpl::cAnimationState) | hpl::cAnimationState | inline |
SetSpeed(float afSpeed) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
SetTimePosition(float afPosition) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
SetWeight(float afWeight) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
Update(float afTimeStep) (defined in hpl::cAnimationState) | hpl::cAnimationState | |
~cAnimationState() (defined in hpl::cAnimationState) | hpl::cAnimationState | |
~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |