ScummVM API documentation
kia_section_crimes.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_KIA_SECTION_CRIME_H
23#define BLADERUNNER_KIA_SECTION_CRIME_H
24
25#include "bladerunner/ui/kia_section_base.h"
26
27#include "common/array.h"
28
29namespace BladeRunner {
30
31class ActorClues;
32class BladeRunnerEngine;
33class Shapes;
34class UIContainer;
35class UIImagePicker;
36class UIScrollBox;
37
39 // _vm->_gameInfo->getClueCount()
40 static const int kClueCount = 288;
41
42 struct AcquiredClue {
43 int clueId;
44 int actorId;
45 };
46
47 bool _isOpen;
48
49 UIContainer *_uiContainer;
50 UIImagePicker *_buttons;
51 UIScrollBox *_cluesScrollBox;
52
53 ActorClues *_clues;
54
55 int _acquiredClueCount;
56 AcquiredClue _acquiredClues[kClueCount];
57
58 int _crimeSelected;
59
60 int _crimesFoundCount;
61 Common::Array<bool> _crimesFound;
62
63 int _suspectsFoundCount;
64 Common::Array<bool> _suspectsFound;
65 Common::Array<bool> _suspectsWithIdentity;
66
67 int _mouseX;
68 int _mouseY;
69
70 int _suspectPhotoShapeId;
71 int _suspectPhotoNotUsed;
72 Shapes *_suspectPhotoShapes;
73
74public:
75 int _suspectSelected;
76
77public:
79 ~KIASectionCrimes() override;
80
81 void reset();
82
83 void open() override;
84 void close() override;
85
86 void draw(Graphics::Surface &surface) override;
87
88 void handleMouseMove(int mouseX, int mouseY) override;
89 void handleMouseDown(bool mainButton) override;
90 void handleMouseUp(bool mainButton) override;
91 void handleMouseScroll(int direction) override;
92
93 void saveToLog();
94 void loadFromLog();
95
96 void selectCrime(int crimeId);
97
98private:
99 static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
100 static void mouseUpCallback(int buttonId, void *callbackData);
101
102 void onButtonPressed(int buttonId) override;
103
104 void populateAcquiredClues();
105 void populateCrimes();
106 void populateSuspects();
107 void populateVisibleClues();
108 void updateSuspectPhoto();
109
110 void nextCrime();
111 void prevCrime();
112
113 void nextSuspect();
114 void prevSuspect();
115};
116
117} // End of namespace BladeRunner
118
119#endif
Definition: actor_clues.h:33
Definition: bladerunner.h:113
Definition: kia_section_base.h:40
Definition: kia_section_crimes.h:38
Definition: shape.h:61
Definition: ui_container.h:33
Definition: ui_image_picker.h:40
Definition: ui_scroll_box.h:36
Definition: surface.h:67