| _activeEnhancements (defined in Engine) | Engine | protected |
| _eventMan | Engine | protected |
| _mainMenuDialog | Engine | protected |
| _mixer | Engine | |
| _saveFileMan | Engine | protected |
| _system | Engine | |
| _targetName | Engine | protected |
| _timer | Engine | protected |
| applyGameSettings() | Engine | inlinevirtual |
| areGameFlagsSet(uint from, uint to) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| AsylumEngine(OSystem *system, const ADGameDescription *gd) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | Asylum::AsylumEngine | virtual |
| canSaveAutosaveCurrently() override | Asylum::AsylumEngine | virtual |
| canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | Asylum::AsylumEngine | virtual |
| checkAchievements() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| checkGameVersion(const char *version) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| clearGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| cursor() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| data() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| defaultSyncSoundSettings() | Engine | protected |
| dirCanBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| dirMustBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| encounter() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| Engine(OSystem *syst) | Engine | |
| EngineFeature enum name | Engine | |
| enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
| errorAddingAddOnWithoutBaseGame(Common::String addOnName, Common::String gameId) | Engine | static |
| errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
| errorUnsupportedGame(Common::String extraMsg) | Engine | static |
| existExtractedCDAudioFiles(uint track=1) | Engine | |
| flipMute() | Engine | virtual |
| gameTypeHasAddOns() const | Engine | virtual |
| getAutosaveSlot() const override | Asylum::AsylumEngine | inlinevirtual |
| getDebugger() final | Engine | inlinevirtual |
| getEventHandler() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| getEventManager() | Engine | inline |
| getLanguage() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| getMetaEngine() const | Engine | inline |
| getMoviesFileName() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| getOrCreateDebugger() | Engine | |
| getRandom(uint max) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| getRandomBit() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| getSaveFileManager() | Engine | inline |
| getSaveStateName(int slot) const | Engine | inlinevirtual |
| getTargetName() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| getTick() | Asylum::AsylumEngine | inline |
| getTimerManager() | Engine | inline |
| getTotalPlayTime() const | Engine | |
| handleAutoSave() | Engine | |
| handleEvents() | Asylum::AsylumEngine | |
| hasFeature(EngineFeature f) const override | Asylum::AsylumEngine | protectedvirtual |
| initializePath(const Common::FSNode &gamePath) | Engine | virtual |
| isAltDemo() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| isDataAndCDAudioReadFromSameCD() | Engine | |
| isGameFlagNotSet(GameFlag flag) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| isGameFlagSet(GameFlag flag) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| isMenuVisible() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| isPaused() const | Engine | inline |
| kStartGameLoad enum value (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| kStartGamePlayIntro enum value (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| kStartGameScene enum value (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| kSupportsArbitraryResolutions enum value | Engine | |
| kSupportsChangingOptionsDuringRuntime enum value | Engine | |
| kSupportsHelp enum value | Engine | |
| kSupportsLoadingDuringRuntime enum value | Engine | |
| kSupportsQuitDialogOverride enum value | Engine | |
| kSupportsReturnToLauncher enum value | Engine | |
| kSupportsSavingDuringRuntime enum value | Engine | |
| kSupportsSubtitleOptions enum value | Engine | |
| lastScreenUpdate (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| loadGameDialog() | Engine | |
| loadGameState(int slot) override | Asylum::AsylumEngine | virtual |
| loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
| menu() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| notify(AsylumEventType type, int32 param1=0, int32 param2=0) | Asylum::AsylumEngine | |
| openMainMenuDialog() | Engine | |
| pauseEngine() | Engine | |
| pauseEngineIntern(bool pause) | Engine | protectedvirtual |
| puzzles() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| quitGame() | Engine | static |
| rectContains(const int16(*rectPtr)[4], const Common::Point &p) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| reset() | Asylum::AsylumEngine | |
| resetFlags() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| resource() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| restart() | Asylum::AsylumEngine | |
| run() override | Asylum::AsylumEngine | protectedvirtual |
| runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
| saveAutosaveIfEnabled() | Engine | |
| savegame() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| saveGameDialog() | Engine | |
| saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | Asylum::AsylumEngine | virtual |
| saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
| saveLoadWithSerializer(Common::Serializer &s) override (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | virtual |
| scene() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| screen() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| screenUpdateCount | Asylum::AsylumEngine | |
| script() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| setDebugger(GUI::Debugger *debugger) | Engine | inline |
| setGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| setGameToLoadSlot(int slot) | Engine | |
| setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
| setTick(uint32 offset) | Asylum::AsylumEngine | inline |
| setTotalPlayTime(uint32 time=0) | Engine | |
| shouldQuit() | Engine | static |
| sound() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| special() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| speech() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| startGame(ResourcePackId sceneId, StartGameType type) | Asylum::AsylumEngine | |
| StartGameType enum name (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| switchEventHandler(EventHandler *handler) | Asylum::AsylumEngine | |
| switchScene(ResourcePackId sceneId) | Asylum::AsylumEngine | inline |
| syncSoundSettings() | Engine | virtual |
| text() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| toggleGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| unlockAchievement(const Common::String &id) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
| updateAddOns(const MetaEngine *metaEngine) const | Engine | |
| updateReverseStereo() | Asylum::AsylumEngine | |
| video() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
| warnMissingExtractedCDAudio() | Engine | |
| warnUserAboutUnsupportedAddOn(Common::String addOnName) | Engine | static |
| warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
| ~AsylumEngine() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | virtual |
| ~Engine() | Engine | virtual |
| ~Serializable() (defined in Common::Serializable) | Common::Serializable | inlinevirtual |