_activeEnhancements (defined in Engine) | Engine | protected |
_eventMan | Engine | protected |
_mainMenuDialog | Engine | protected |
_mixer | Engine | |
_saveFileMan | Engine | protected |
_system | Engine | |
_targetName | Engine | protected |
_timer | Engine | protected |
applyGameSettings() | Engine | inlinevirtual |
areGameFlagsSet(uint from, uint to) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
AsylumEngine(OSystem *system, const ADGameDescription *gd) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | Asylum::AsylumEngine | virtual |
canSaveAutosaveCurrently() override | Asylum::AsylumEngine | virtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | Asylum::AsylumEngine | virtual |
checkAchievements() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
checkGameVersion(const char *version) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
clearGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
cursor() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
data() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
defaultSyncSoundSettings() | Engine | protected |
encounter() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
flipMute() | Engine | virtual |
getAutosaveSlot() const override | Asylum::AsylumEngine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getEventHandler() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
getEventManager() | Engine | inline |
getLanguage() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
getMetaEngine() const | Engine | inline |
getMoviesFileName() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
getOrCreateDebugger() | Engine | |
getRandom(uint max) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
getRandomBit() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getTargetName() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
getTick() | Asylum::AsylumEngine | inline |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
handleAutoSave() | Engine | |
handleEvents() | Asylum::AsylumEngine | |
hasFeature(EngineFeature f) const override | Asylum::AsylumEngine | protectedvirtual |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
isAltDemo() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
isDataAndCDAudioReadFromSameCD() | Engine | |
isGameFlagNotSet(GameFlag flag) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
isGameFlagSet(GameFlag flag) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
isMenuVisible() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
isPaused() const | Engine | inline |
kStartGameLoad enum value (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
kStartGamePlayIntro enum value (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
kStartGameScene enum value (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
lastScreenUpdate (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
loadGameDialog() | Engine | |
loadGameState(int slot) override | Asylum::AsylumEngine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
menu() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
notify(AsylumEventType type, int32 param1=0, int32 param2=0) | Asylum::AsylumEngine | |
openMainMenuDialog() | Engine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) | Engine | protectedvirtual |
puzzles() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
quitGame() | Engine | static |
rectContains(const int16(*rectPtr)[4], const Common::Point &p) const (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
reset() | Asylum::AsylumEngine | |
resetFlags() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
resource() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
restart() | Asylum::AsylumEngine | |
run() override | Asylum::AsylumEngine | protectedvirtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
saveAutosaveIfEnabled() | Engine | |
savegame() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
saveGameDialog() | Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | Asylum::AsylumEngine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
saveLoadWithSerializer(Common::Serializer &s) override (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | virtual |
scene() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
screen() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
screenUpdateCount | Asylum::AsylumEngine | |
script() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
setGameToLoadSlot(int slot) | Engine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setTick(uint32 offset) | Asylum::AsylumEngine | inline |
setTotalPlayTime(uint32 time=0) | Engine | |
shouldQuit() | Engine | static |
sound() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
special() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
speech() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
startGame(ResourcePackId sceneId, StartGameType type) | Asylum::AsylumEngine | |
StartGameType enum name (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
switchEventHandler(EventHandler *handler) | Asylum::AsylumEngine | |
switchScene(ResourcePackId sceneId) | Asylum::AsylumEngine | inline |
syncSoundSettings() | Engine | virtual |
text() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
toggleGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
unlockAchievement(const Common::String &id) (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | |
updateReverseStereo() | Asylum::AsylumEngine | |
video() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | inline |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
~AsylumEngine() (defined in Asylum::AsylumEngine) | Asylum::AsylumEngine | virtual |
~Engine() | Engine | virtual |
~Serializable() (defined in Common::Serializable) | Common::Serializable | inlinevirtual |