ScummVM API documentation
Asylum::AsylumEngine Member List

This is the complete list of members for Asylum::AsylumEngine, including all inherited members.

_eventManEngineprotected
_mainMenuDialogEngineprotected
_mixerEngine
_saveFileManEngineprotected
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
applyGameSettings()Engineinlinevirtual
areGameFlagsSet(uint from, uint to) const (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
AsylumEngine(OSystem *system, const ADGameDescription *gd) (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideAsylum::AsylumEnginevirtual
canSaveAutosaveCurrently() overrideAsylum::AsylumEnginevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideAsylum::AsylumEnginevirtual
checkAchievements() (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
checkGameVersion(const char *version) (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
clearGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
cursor() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
data() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
defaultSyncSoundSettings()Engineprotected
encounter() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
flipMute()Enginevirtual
getAutosaveSlot() const overrideAsylum::AsylumEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventHandler() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
getEventManager()Engineinline
getLanguage() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
getMetaEngine() constEngineinline
getMetaEngineDetection()Enginestatic
getMoviesFileName() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
getOrCreateDebugger()Engine
getRandom(uint max) (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
getRandomBit() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTargetName() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
getTick()Asylum::AsylumEngineinline
getTimerManager()Engineinline
getTotalPlayTime() constEngine
handleAutoSave()Engine
handleEvents()Asylum::AsylumEngine
hasFeature(EngineFeature f) const overrideAsylum::AsylumEngineprotectedvirtual
initializePath(const Common::FSNode &gamePath)Enginevirtual
isAltDemo() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
isDataAndCDAudioReadFromSameCD()Engine
isGameFlagNotSet(GameFlag flag) const (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
isGameFlagSet(GameFlag flag) const (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
isMenuVisible() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
isPaused() constEngineinline
kStartGameLoad enum value (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
kStartGamePlayIntro enum value (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
kStartGameScene enum value (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
lastScreenUpdate (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
loadGameDialog()Engine
loadGameState(int slot) overrideAsylum::AsylumEnginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
menu() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
notify(AsylumEventType type, int32 param1=0, int32 param2=0)Asylum::AsylumEngine
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
puzzles() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
quitGame()Enginestatic
rectContains(const int16(*rectPtr)[4], const Common::Point &p) const (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
reset()Asylum::AsylumEngine
resetFlags() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
resource() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
restart()Asylum::AsylumEngine
run() overrideAsylum::AsylumEngineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
savegame() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideAsylum::AsylumEnginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
saveLoadWithSerializer(Common::Serializer &s) override (defined in Asylum::AsylumEngine)Asylum::AsylumEnginevirtual
scene() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
screen() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
screenUpdateCountAsylum::AsylumEngine
script() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
setDebugger(GUI::Debugger *debugger)Engineinline
setGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
setGameToLoadSlot(int slot)Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTick(uint32 offset)Asylum::AsylumEngineinline
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
sound() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
special() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
speech() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
startGame(ResourcePackId sceneId, StartGameType type)Asylum::AsylumEngine
StartGameType enum name (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
switchEventHandler(EventHandler *handler)Asylum::AsylumEngine
switchScene(ResourcePackId sceneId)Asylum::AsylumEngineinline
syncSoundSettings()Enginevirtual
text() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
toggleGameFlag(GameFlag flag) (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
unlockAchievement(const Common::String &id) (defined in Asylum::AsylumEngine)Asylum::AsylumEngine
updateReverseStereo()Asylum::AsylumEngine
video() (defined in Asylum::AsylumEngine)Asylum::AsylumEngineinline
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
~AsylumEngine() (defined in Asylum::AsylumEngine)Asylum::AsylumEnginevirtual
~Engine()Enginevirtual
~Serializable() (defined in Common::Serializable)Common::Serializableinlinevirtual