ScummVM API documentation
QDEngine::qdGameObject Member List

This is the complete list of members for QDEngine::qdGameObject, including all inherited members.

add_trigger_reference()QDEngine::qdNamedObjectinline
check_flag(int fl) constQDEngine::qdNamedObjectinline
clear_flags()QDEngine::qdNamedObjectinline
clear_trigger_references()QDEngine::qdNamedObjectinline
debug_redraw() const =0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
draw_contour(uint32 color) const =0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
draw_shadow(int offs_x, int offs_y, uint32 color, int alpha) const =0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
drop_flag(int fl)QDEngine::qdNamedObjectinline
drop_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
flag2str(int flags) const (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
flags() constQDEngine::qdNamedObjectinline
free_resources() (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
get_debug_info(Common::String &buf) constQDEngine::qdGameObjectinlinevirtual
get_parallax_offset() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
get_screen_R() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
hit(int x, int y) const =0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
init()QDEngine::qdGameObjectvirtual
init_grid_zone() (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
is_in_triggers() constQDEngine::qdNamedObjectinline
is_visible() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
last_screen_region() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
load_data(Common::SeekableReadStream &fh, int saveVersion)QDEngine::qdGameObjectvirtual
load_resources() (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
load_script(const xml::tag *p)=0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectprotectedvirtual
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev)=0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() const =0QDEngine::qdNamedObjectpure virtual
need_redraw() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
operator=(const qdGameObject &obj) (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
post_redraw() (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
qdGameObject() (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
qdGameObject(const qdGameObject &obj) (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
quant(float dt) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectvirtual
R() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
redraw(int offs_x=0, int offs_y=0) const =0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
remove_trigger_reference()QDEngine::qdNamedObjectinline
restore_grid_zone() (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
save_data(Common::WriteStream &fh) constQDEngine::qdGameObjectvirtual
save_grid_zone() (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
save_script(Common::WriteStream &fh, int indent=0) const =0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectprotectedvirtual
screen_depth() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
screen_pos() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
screen_region() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
screen_size() const =0 (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectpure virtual
set_flag(int fl)QDEngine::qdNamedObjectinline
set_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_parallax_offset(int offs_x, int offs_y) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
set_pos(const Vect3f &rr) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
set_screen_R(const Vect2i &v) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlineprotected
setTempPosInList(uint pos) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
tempPosInList() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
toggle_grid_zone(bool make_walkable=false) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlinevirtual
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
update_screen_pos() (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectvirtual
~qdGameObject() (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual