This is the complete list of members for QDEngine::qdGameObject, including all inherited members.
| add_trigger_reference() | QDEngine::qdNamedObject | inline |
| check_flag(int fl) const | QDEngine::qdNamedObject | inline |
| clear_flags() | QDEngine::qdNamedObject | inline |
| clear_trigger_references() | QDEngine::qdNamedObject | inline |
| debug_redraw() const =0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| draw_contour(uint32 color) const =0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| draw_shadow(int offs_x, int offs_y, uint32 color, int alpha) const =0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| drop_flag(int fl) | QDEngine::qdNamedObject | inline |
| drop_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| flag2str(int flags) const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
| flags() const | QDEngine::qdNamedObject | inline |
| free_resources() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| get_debug_info(Common::String &buf) const | QDEngine::qdGameObject | inlinevirtual |
| get_parallax_offset() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| get_screen_R() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| hit(int x, int y) const =0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| init() | QDEngine::qdGameObject | virtual |
| init_grid_zone() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| is_in_triggers() const | QDEngine::qdNamedObject | inline |
| is_visible() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| last_screen_region() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| load_data(Common::SeekableReadStream &fh, int saveVersion) | QDEngine::qdGameObject | virtual |
| load_resources() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| load_script(const xml::tag *p)=0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| load_script_body(const xml::tag *p) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | protectedvirtual |
| mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev)=0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| name() const | QDEngine::qdNamedObjectBase | inline |
| named_object_type() const =0 | QDEngine::qdNamedObject | pure virtual |
| need_redraw() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| operator=(const qdGameObject &obj) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
| operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| owner() const | QDEngine::qdNamedObject | inline |
| owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
| post_redraw() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| qdGameObject() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
| qdGameObject(const qdGameObject &obj) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
| qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
| quant(float dt) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | virtual |
| R() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| redraw(int offs_x=0, int offs_y=0) const =0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| remove_trigger_reference() | QDEngine::qdNamedObject | inline |
| restore_grid_zone() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| save_data(Common::WriteStream &fh) const | QDEngine::qdGameObject | virtual |
| save_grid_zone() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| save_script(Common::WriteStream &fh, int indent=0) const =0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | protectedvirtual |
| screen_depth() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| screen_pos() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| screen_region() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| screen_size() const =0 (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | pure virtual |
| set_flag(int fl) | QDEngine::qdNamedObject | inline |
| set_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
| set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
| set_parallax_offset(int offs_x, int offs_y) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| set_pos(const Vect3f &rr) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| set_screen_R(const Vect2i &v) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlineprotected |
| setTempPosInList(uint pos) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| tempPosInList() const (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inline |
| toggle_grid_zone(bool make_walkable=false) (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | inlinevirtual |
| toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| update_screen_pos() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | virtual |
| ~qdGameObject() (defined in QDEngine::qdGameObject) | QDEngine::qdGameObject | |
| ~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
| ~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |