ScummVM API documentation
CollideShapeNewton.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_COLLIDE_SHAPE_NEWTON_H
29#define HPL_COLLIDE_SHAPE_NEWTON_H
30
31#include "hpl1/engine/libraries/newton/Newton.h"
32#include "hpl1/engine/physics/CollideShape.h"
33
34#include "hpl1/engine/math/MathTypes.h"
35
36namespace hpl {
37
38class iVertexBuffer;
39class iCollideShape;
40
41typedef Common::Array<iCollideShape *> tCollideShapeVec;
42typedef tCollideShapeVec::iterator tCollideShapeVecIt;
43
45public:
46 cCollideShapeNewton(eCollideShapeType aType, const cVector3f &avSize,
47 cMatrixf *apOffsetMtx, NewtonWorld *apNewtonWorld,
48 iPhysicsWorld *apWorld);
50
51 iCollideShape *GetSubShape(int alIdx);
52 int GetSubShapeNum();
53
54 cVector3f GetInertia(float afMass);
55
56 void CreateFromShapeVec(tCollideShapeVec &avShapes);
57 void CreateFromVertices(const unsigned int *apIndexArray, int alIndexNum,
58 const float *apVertexArray, int alVtxStride, int alVtxNum);
59
60 NewtonCollision *GetNewtonCollision() { return mpNewtonCollision; }
61
62private:
63 NewtonCollision *mpNewtonCollision;
64 NewtonWorld *mpNewtonWorld;
65
66 tCollideShapeVec mvSubShapes;
67};
68
69} // namespace hpl
70
71#endif // HPL_COLLIDE_SHAPE_NEWTON_H
iCollideShape * * iterator
Definition: array.h:54
Definition: CollideShapeNewton.h:44
Definition: CollideShape.h:50
Definition: PhysicsWorld.h:115