ScummVM API documentation
Sword1::SwordEngine Member List

This is the complete list of members for Sword1::SwordEngine, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_eventManEngineprotected
_features (defined in Sword1::SwordEngine)Sword1::SwordEngine
_inTimer (defined in Sword1::SwordEngine)Sword1::SwordEngine
_mainLoopFrameCount (defined in Sword1::SwordEngine)Sword1::SwordEngine
_mainMenuDialogEngineprotected
_mixerEngine
_rate (defined in Sword1::SwordEngine)Sword1::SwordEngine
_saveFileManEngineprotected
_systemEngine
_systemVars (defined in Sword1::SwordEngine)Sword1::SwordEnginestatic
_targetFrameTime (defined in Sword1::SwordEngine)Sword1::SwordEngine
_targetNameEngineprotected
_ticker (defined in Sword1::SwordEngine)Sword1::SwordEngine
_timerEngineprotected
_vbl60HzUSecElapsed (defined in Sword1::SwordEngine)Sword1::SwordEngine
_vblCount (defined in Sword1::SwordEngine)Sword1::SwordEngine
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideSword1::SwordEngineprotectedvirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideSword1::SwordEngineprotectedvirtual
defaultSyncSoundSettings()Engineprotected
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
fadeDirectionIsUp() (defined in Sword1::SwordEngine)Sword1::SwordEngine
fadePaletteStep() (defined in Sword1::SwordEngine)Sword1::SwordEngine
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getMetaEngine() constEngineinline
getOrCreateDebugger()Engine
getSaveFileManager()Engineinline
getSaveStateName(int slot) const overrideSword1::SwordEngineinlineprotectedvirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
go() (defined in Sword1::SwordEngine)Sword1::SwordEngineprotected
handleAutoSave()Engine
hasFeature(EngineFeature f) const overrideSword1::SwordEngineprotectedvirtual
init() (defined in Sword1::SwordEngine)Sword1::SwordEngineprotected
initializePath(const Common::FSNode &gamePath)Enginevirtual
isDataAndCDAudioReadFromSameCD()Engine
isMac() (defined in Sword1::SwordEngine)Sword1::SwordEngineinlinestatic
isPaused() constEngineinline
isPsx() (defined in Sword1::SwordEngine)Sword1::SwordEngineinlinestatic
isWindows() (defined in Sword1::SwordEngine)Sword1::SwordEngineinlinestatic
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot) overrideSword1::SwordEngineprotectedvirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
mouseIsActive() (defined in Sword1::SwordEngine)Sword1::SwordEngine
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
quitGame()Enginestatic
reinitialize() (defined in Sword1::SwordEngine)Sword1::SwordEngine
run() overrideSword1::SwordEngineinlineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideSword1::SwordEngineprotectedvirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
screenIsFading() (defined in Sword1::SwordEngine)Sword1::SwordEngine
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setMenuToTargetState() (defined in Sword1::SwordEngine)Sword1::SwordEngine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
showDebugInfo() (defined in Sword1::SwordEngine)Sword1::SwordEngine
startFadePaletteDown(int speed) (defined in Sword1::SwordEngine)Sword1::SwordEngine
startFadePaletteUp(int speed) (defined in Sword1::SwordEngine)Sword1::SwordEngine
SwordEngine(OSystem *syst, const ADGameDescription *gameDesc) (defined in Sword1::SwordEngine)Sword1::SwordEngine
syncSoundSettings() overrideSword1::SwordEngineprotectedvirtual
updateBottomMenu() (defined in Sword1::SwordEngine)Sword1::SwordEngine
updateTopMenu() (defined in Sword1::SwordEngine)Sword1::SwordEngine
waitForFade() (defined in Sword1::SwordEngine)Sword1::SwordEngine
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
~Engine()Enginevirtual
~SwordEngine() override (defined in Sword1::SwordEngine)Sword1::SwordEngine