ScummVM API documentation
Sword1::SwordEngine Member List
This is the complete list of members for
Sword1::SwordEngine
, including all inherited members.
_activeEnhancements
(defined in
Engine
)
Engine
protected
_eventMan
Engine
protected
_features
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
_inTimer
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
_mainLoopFrameCount
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
_mainMenuDialog
Engine
protected
_mixer
Engine
_rate
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
_saveFileMan
Engine
protected
_system
Engine
_systemVars
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
static
_targetFrameTime
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
_targetName
Engine
protected
_ticker
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
_timer
Engine
protected
_vbl60HzUSecElapsed
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
_vblCount
(defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
applyGameSettings
()
Engine
inline
virtual
canLoadGameStateCurrently
(Common::U32String *msg=nullptr) override
Sword1::SwordEngine
protected
virtual
canSaveAutosaveCurrently
()
Engine
inline
virtual
canSaveGameStateCurrently
(Common::U32String *msg=nullptr) override
Sword1::SwordEngine
protected
virtual
defaultSyncSoundSettings
()
Engine
protected
Engine
(OSystem *syst)
Engine
EngineFeature
enum name
Engine
enhancementEnabled
(int32 cls) (defined in
Engine
)
Engine
errorString
(const char *buf_input, char *buf_output, int buf_output_size)
Engine
virtual
errorUnsupportedGame
(Common::String extraMsg)
Engine
static
existExtractedCDAudioFiles
(uint track=1)
Engine
fadeDirectionIsUp
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
fadePaletteStep
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
flipMute
()
Engine
virtual
getAutosaveSlot
() const
Engine
inline
virtual
getDebugger
() final
Engine
inline
virtual
getEventManager
()
Engine
inline
getMetaEngine
() const
Engine
inline
getOrCreateDebugger
()
Engine
getSaveFileManager
()
Engine
inline
getSaveStateName
(int slot) const override
Sword1::SwordEngine
inline
protected
virtual
getTimerManager
()
Engine
inline
getTotalPlayTime
() const
Engine
go
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
protected
handleAutoSave
()
Engine
hasFeature
(EngineFeature f) const override
Sword1::SwordEngine
protected
virtual
init
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
protected
initializePath
(const Common::FSNode &gamePath)
Engine
virtual
isDataAndCDAudioReadFromSameCD
()
Engine
isMac
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
inline
static
isPaused
() const
Engine
inline
isPsx
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
inline
static
isWindows
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
inline
static
kSupportsArbitraryResolutions
enum value
Engine
kSupportsChangingOptionsDuringRuntime
enum value
Engine
kSupportsHelp
enum value
Engine
kSupportsLoadingDuringRuntime
enum value
Engine
kSupportsQuitDialogOverride
enum value
Engine
kSupportsReturnToLauncher
enum value
Engine
kSupportsSavingDuringRuntime
enum value
Engine
kSupportsSubtitleOptions
enum value
Engine
loadGameDialog
()
Engine
loadGameState
(int slot) override
Sword1::SwordEngine
protected
virtual
loadGameStream
(Common::SeekableReadStream *stream)
Engine
virtual
mouseIsActive
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
openMainMenuDialog
()
Engine
pauseEngine
()
Engine
pauseEngineIntern
(bool pause)
Engine
protected
virtual
quitGame
()
Engine
static
reinitialize
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
run
() override
Sword1::SwordEngine
inline
protected
virtual
runDialog
(GUI::Dialog &dialog)
Engine
protected
virtual
saveAutosaveIfEnabled
()
Engine
saveGameDialog
()
Engine
saveGameState
(int slot, const Common::String &desc, bool isAutosave=false) override
Sword1::SwordEngine
protected
virtual
saveGameStream
(Common::WriteStream *stream, bool isAutosave=false)
Engine
virtual
screenIsFading
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
setDebugger
(GUI::Debugger *debugger)
Engine
inline
setGameToLoadSlot
(int slot)
Engine
setMenuToTargetState
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
setMetaEngine
(MetaEngine *metaEngine)
Engine
inline
setTotalPlayTime
(uint32 time=0)
Engine
shouldQuit
()
Engine
static
showDebugInfo
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
startFadePaletteDown
(int speed) (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
startFadePaletteUp
(int speed) (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
SwordEngine
(OSystem *syst, const ADGameDescription *gameDesc) (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
syncSoundSettings
() override
Sword1::SwordEngine
protected
virtual
updateBottomMenu
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
updateTopMenu
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
waitForFade
() (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
warnMissingExtractedCDAudio
()
Engine
warnUserAboutUnsupportedGame
(Common::String msg=Common::String())
Engine
static
~Engine
()
Engine
virtual
~SwordEngine
() override (defined in
Sword1::SwordEngine
)
Sword1::SwordEngine
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