ScummVM API documentation
Draci::Game Member List

This is the complete list of members for Draci::Game, including all inherited members.

addItem(int itemID) (defined in Draci::Game)Draci::Game
deleteAnimationsAfterIndex(int lastAnimIndex) (defined in Draci::Game)Draci::Game
deleteObjectAnimations() (defined in Draci::Game)Draci::Game
dialogueDone() (defined in Draci::Game)Draci::Game
dialogueDraw() (defined in Draci::Game)Draci::Game
dialogueInit(int dialogID) (defined in Draci::Game)Draci::Game
dialogueMenu(int dialogueID) (defined in Draci::Game)Draci::Game
findNearestWalkable(int x, int y) const (defined in Draci::Game)Draci::Gameinline
Game(DraciEngine *vm) (defined in Draci::Game)Draci::Game
gameShouldQuit() const (defined in Draci::Game)Draci::Gameinline
getCurrentDialogue() const (defined in Draci::Game)Draci::Gameinline
getCurrentDialogueOffset() const (defined in Draci::Game)Draci::Gameinline
getCurrentItem() const (defined in Draci::Game)Draci::Gameinline
getDialogueBlockNum() const (defined in Draci::Game)Draci::Gameinline
getDialogueCurrentBlock() const (defined in Draci::Game)Draci::Gameinline
getDialogueLastBlock() const (defined in Draci::Game)Draci::Gameinline
getDialogueLinesNum() const (defined in Draci::Game)Draci::Gameinline
getDialogueVar(int dialogueID) const (defined in Draci::Game)Draci::Gameinline
getEnableQuickHero() const (defined in Draci::Game)Draci::Gameinline
getEnableSpeedText() const (defined in Draci::Game)Draci::Gameinline
getEscRoom() const (defined in Draci::Game)Draci::Gameinline
getHeroLoadingPosition() const (defined in Draci::Game)Draci::Gameinline
getHeroPosition() const (defined in Draci::Game)Draci::Gameinline
getItem(int id) (defined in Draci::Game)Draci::Gameinline
getItemStatus(int itemID) const (defined in Draci::Game)Draci::Gameinline
getLoopStatus() const (defined in Draci::Game)Draci::Gameinline
getLoopSubstatus() const (defined in Draci::Game)Draci::Gameinline
getMapID() const (defined in Draci::Game)Draci::Gameinline
getMapRoom() const (defined in Draci::Game)Draci::Gameinline
getMarkedAnimationIndex() constDraci::Gameinline
getMusicTrack() const (defined in Draci::Game)Draci::Gameinline
getNumObjects() const (defined in Draci::Game)Draci::Gameinline
getObject(uint objNum) (defined in Draci::Game)Draci::Gameinline
getObjectWithAnimation(const Animation *anim) const (defined in Draci::Game)Draci::Game
getPers0() const (defined in Draci::Game)Draci::Gameinline
getPerson(int personID) const (defined in Draci::Game)Draci::Gameinline
getPersStep() const (defined in Draci::Game)Draci::Gameinline
getPreviousItemPosition() const (defined in Draci::Game)Draci::Gameinline
getPreviousRoomNum() const (defined in Draci::Game)Draci::Gameinline
getRoomNum() const (defined in Draci::Game)Draci::Gameinline
getScheduledPalette() const (defined in Draci::Game)Draci::Gameinline
getVariable(int varNum) const (defined in Draci::Game)Draci::Gameinline
getWantQuickHero() const (defined in Draci::Game)Draci::Gameinline
heroAnimationFinished() (defined in Draci::Game)Draci::Gameinline
init() (defined in Draci::Game)Draci::Game
initializeFading(int phases) (defined in Draci::Game)Draci::Game
inventoryDone() (defined in Draci::Game)Draci::Game
inventoryDraw() (defined in Draci::Game)Draci::Game
inventoryInit() (defined in Draci::Game)Draci::Game
inventoryReload() (defined in Draci::Game)Draci::Game
inventorySwitch(int action) (defined in Draci::Game)Draci::Game
isDialogueBegin() const (defined in Draci::Game)Draci::Gameinline
isPositionLoaded() (defined in Draci::Game)Draci::Gameinline
isReloaded() const (defined in Draci::Game)Draci::Gameinline
loadItemAnimation(GameItem *item) (defined in Draci::Game)Draci::Game
loadOverlays() (defined in Draci::Game)Draci::Game
loadWalkingMap(int mapID) (defined in Draci::Game)Draci::Game
loop(LoopSubstatus substatus, bool shouldExit) (defined in Draci::Game)Draci::Game
nextRoomNum() const (defined in Draci::Game)Draci::Gameinline
playHeroAnimation(int anim_index) (defined in Draci::Game)Draci::Game
popNewRoom() (defined in Draci::Game)Draci::Game
positionAnimAsHero(Animation *anim) (defined in Draci::Game)Draci::Game
positionHeroAsAnim(Animation *anim) (defined in Draci::Game)Draci::Game
prevRoomNum() const (defined in Draci::Game)Draci::Gameinline
pushNewRoom() (defined in Draci::Game)Draci::Game
putItem(GameItem *item, int position) (defined in Draci::Game)Draci::Game
rememberRoomNumAsPrevious() (defined in Draci::Game)Draci::Gameinline
removeItem(GameItem *item) (defined in Draci::Game)Draci::Game
scheduleEnteringRoomUsingGate(int room, int gate) (defined in Draci::Game)Draci::Gameinline
schedulePalette(int paletteID) (defined in Draci::Game)Draci::Gameinline
setCurrentItem(GameItem *item) (defined in Draci::Game)Draci::Gameinline
setDialogueExit(bool exit) (defined in Draci::Game)Draci::Gameinline
setDialogueVar(int dialogueID, int value) (defined in Draci::Game)Draci::Gameinline
setEnableQuickHero(bool value) (defined in Draci::Game)Draci::Gameinline
setEnableSpeedText(bool value) (defined in Draci::Game)Draci::Gameinline
setExitLoop(bool exit) (defined in Draci::Game)Draci::Gameinline
setHeroPosition(const Common::Point &p) (defined in Draci::Game)Draci::Game
setIsReloaded(bool value) (defined in Draci::Game)Draci::Gameinline
setItemStatus(int itemID, int status) (defined in Draci::Game)Draci::Gameinline
setLoopStatus(LoopStatus status) (defined in Draci::Game)Draci::Gameinline
setLoopSubstatus(LoopSubstatus status) (defined in Draci::Game)Draci::Gameinline
setMarkedAnimationIndex(int index) (defined in Draci::Game)Draci::Gameinline
setMusicTrack(int num) (defined in Draci::Game)Draci::Gameinline
setPositionLoaded(bool value) (defined in Draci::Game)Draci::Gameinline
setPreviousItemPosition(int pos) (defined in Draci::Game)Draci::Gameinline
setQuit(bool quit) (defined in Draci::Game)Draci::Gameinline
setRoomNum(int num) (defined in Draci::Game)Draci::Gameinline
setSpeechTiming(uint tick, uint duration) (defined in Draci::Game)Draci::Game
setVariable(int varNum, int value) (defined in Draci::Game)Draci::Gameinline
setWantQuickHero(bool value) (defined in Draci::Game)Draci::Gameinline
shiftSpeechAndFadeTick(int delta) (defined in Draci::Game)Draci::Game
shouldExitDialogue() const (defined in Draci::Game)Draci::Gameinline
shouldExitLoop() const (defined in Draci::Game)Draci::Gameinline
start() (defined in Draci::Game)Draci::Game
stopWalking() (defined in Draci::Game)Draci::Gameinline
switchWalkingAnimations(bool enabled) (defined in Draci::Game)Draci::Game
synchronize(Common::Serializer &s, uint8 saveVersion) (defined in Draci::Game)Draci::Game
walkHero(int x, int y, SightDirection dir) (defined in Draci::Game)Draci::Game
~Game() (defined in Draci::Game)Draci::Game