This is the complete list of members for Draci::Game, including all inherited members.
addItem(int itemID) (defined in Draci::Game) | Draci::Game | |
deleteAnimationsAfterIndex(int lastAnimIndex) (defined in Draci::Game) | Draci::Game | |
deleteObjectAnimations() (defined in Draci::Game) | Draci::Game | |
dialogueDone() (defined in Draci::Game) | Draci::Game | |
dialogueDraw() (defined in Draci::Game) | Draci::Game | |
dialogueInit(int dialogID) (defined in Draci::Game) | Draci::Game | |
dialogueMenu(int dialogueID) (defined in Draci::Game) | Draci::Game | |
findNearestWalkable(int x, int y) const (defined in Draci::Game) | Draci::Game | inline |
Game(DraciEngine *vm) (defined in Draci::Game) | Draci::Game | |
gameShouldQuit() const (defined in Draci::Game) | Draci::Game | inline |
getCurrentDialogue() const (defined in Draci::Game) | Draci::Game | inline |
getCurrentDialogueOffset() const (defined in Draci::Game) | Draci::Game | inline |
getCurrentItem() const (defined in Draci::Game) | Draci::Game | inline |
getDialogueBlockNum() const (defined in Draci::Game) | Draci::Game | inline |
getDialogueCurrentBlock() const (defined in Draci::Game) | Draci::Game | inline |
getDialogueLastBlock() const (defined in Draci::Game) | Draci::Game | inline |
getDialogueLinesNum() const (defined in Draci::Game) | Draci::Game | inline |
getDialogueVar(int dialogueID) const (defined in Draci::Game) | Draci::Game | inline |
getEnableQuickHero() const (defined in Draci::Game) | Draci::Game | inline |
getEnableSpeedText() const (defined in Draci::Game) | Draci::Game | inline |
getEscRoom() const (defined in Draci::Game) | Draci::Game | inline |
getHeroLoadingPosition() const (defined in Draci::Game) | Draci::Game | inline |
getHeroPosition() const (defined in Draci::Game) | Draci::Game | inline |
getItem(int id) (defined in Draci::Game) | Draci::Game | inline |
getItemStatus(int itemID) const (defined in Draci::Game) | Draci::Game | inline |
getLoopStatus() const (defined in Draci::Game) | Draci::Game | inline |
getLoopSubstatus() const (defined in Draci::Game) | Draci::Game | inline |
getMapID() const (defined in Draci::Game) | Draci::Game | inline |
getMapRoom() const (defined in Draci::Game) | Draci::Game | inline |
getMarkedAnimationIndex() const | Draci::Game | inline |
getMusicTrack() const (defined in Draci::Game) | Draci::Game | inline |
getNumObjects() const (defined in Draci::Game) | Draci::Game | inline |
getObject(uint objNum) (defined in Draci::Game) | Draci::Game | inline |
getObjectWithAnimation(const Animation *anim) const (defined in Draci::Game) | Draci::Game | |
getPers0() const (defined in Draci::Game) | Draci::Game | inline |
getPerson(int personID) const (defined in Draci::Game) | Draci::Game | inline |
getPersStep() const (defined in Draci::Game) | Draci::Game | inline |
getPreviousItemPosition() const (defined in Draci::Game) | Draci::Game | inline |
getPreviousRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
getRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
getScheduledPalette() const (defined in Draci::Game) | Draci::Game | inline |
getVariable(int varNum) const (defined in Draci::Game) | Draci::Game | inline |
getWantQuickHero() const (defined in Draci::Game) | Draci::Game | inline |
heroAnimationFinished() (defined in Draci::Game) | Draci::Game | inline |
init() (defined in Draci::Game) | Draci::Game | |
initializeFading(int phases) (defined in Draci::Game) | Draci::Game | |
inventoryDone() (defined in Draci::Game) | Draci::Game | |
inventoryDraw() (defined in Draci::Game) | Draci::Game | |
inventoryInit() (defined in Draci::Game) | Draci::Game | |
inventoryReload() (defined in Draci::Game) | Draci::Game | |
inventorySwitch(int action) (defined in Draci::Game) | Draci::Game | |
isDialogueBegin() const (defined in Draci::Game) | Draci::Game | inline |
isPositionLoaded() (defined in Draci::Game) | Draci::Game | inline |
isReloaded() const (defined in Draci::Game) | Draci::Game | inline |
loadItemAnimation(GameItem *item) (defined in Draci::Game) | Draci::Game | |
loadOverlays() (defined in Draci::Game) | Draci::Game | |
loadWalkingMap(int mapID) (defined in Draci::Game) | Draci::Game | |
loop(LoopSubstatus substatus, bool shouldExit) (defined in Draci::Game) | Draci::Game | |
nextRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
playHeroAnimation(int anim_index) (defined in Draci::Game) | Draci::Game | |
popNewRoom() (defined in Draci::Game) | Draci::Game | |
positionAnimAsHero(Animation *anim) (defined in Draci::Game) | Draci::Game | |
positionHeroAsAnim(Animation *anim) (defined in Draci::Game) | Draci::Game | |
prevRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
pushNewRoom() (defined in Draci::Game) | Draci::Game | |
putItem(GameItem *item, int position) (defined in Draci::Game) | Draci::Game | |
rememberRoomNumAsPrevious() (defined in Draci::Game) | Draci::Game | inline |
removeItem(GameItem *item) (defined in Draci::Game) | Draci::Game | |
scheduleEnteringRoomUsingGate(int room, int gate) (defined in Draci::Game) | Draci::Game | inline |
schedulePalette(int paletteID) (defined in Draci::Game) | Draci::Game | inline |
setCurrentItem(GameItem *item) (defined in Draci::Game) | Draci::Game | inline |
setDialogueExit(bool exit) (defined in Draci::Game) | Draci::Game | inline |
setDialogueVar(int dialogueID, int value) (defined in Draci::Game) | Draci::Game | inline |
setEnableQuickHero(bool value) (defined in Draci::Game) | Draci::Game | inline |
setEnableSpeedText(bool value) (defined in Draci::Game) | Draci::Game | inline |
setExitLoop(bool exit) (defined in Draci::Game) | Draci::Game | inline |
setHeroPosition(const Common::Point &p) (defined in Draci::Game) | Draci::Game | |
setIsReloaded(bool value) (defined in Draci::Game) | Draci::Game | inline |
setItemStatus(int itemID, int status) (defined in Draci::Game) | Draci::Game | inline |
setLoopStatus(LoopStatus status) (defined in Draci::Game) | Draci::Game | inline |
setLoopSubstatus(LoopSubstatus status) (defined in Draci::Game) | Draci::Game | inline |
setMarkedAnimationIndex(int index) (defined in Draci::Game) | Draci::Game | inline |
setMusicTrack(int num) (defined in Draci::Game) | Draci::Game | inline |
setPositionLoaded(bool value) (defined in Draci::Game) | Draci::Game | inline |
setPreviousItemPosition(int pos) (defined in Draci::Game) | Draci::Game | inline |
setQuit(bool quit) (defined in Draci::Game) | Draci::Game | inline |
setRoomNum(int num) (defined in Draci::Game) | Draci::Game | inline |
setSpeechTiming(uint tick, uint duration) (defined in Draci::Game) | Draci::Game | |
setVariable(int varNum, int value) (defined in Draci::Game) | Draci::Game | inline |
setWantQuickHero(bool value) (defined in Draci::Game) | Draci::Game | inline |
shiftSpeechAndFadeTick(int delta) (defined in Draci::Game) | Draci::Game | |
shouldExitDialogue() const (defined in Draci::Game) | Draci::Game | inline |
shouldExitLoop() const (defined in Draci::Game) | Draci::Game | inline |
start() (defined in Draci::Game) | Draci::Game | |
stopWalking() (defined in Draci::Game) | Draci::Game | inline |
switchWalkingAnimations(bool enabled) (defined in Draci::Game) | Draci::Game | |
synchronize(Common::Serializer &s, uint8 saveVersion) (defined in Draci::Game) | Draci::Game | |
walkHero(int x, int y, SightDirection dir) (defined in Draci::Game) | Draci::Game | |
~Game() (defined in Draci::Game) | Draci::Game |