This is the complete list of members for Draci::Game, including all inherited members.
| addItem(int itemID) (defined in Draci::Game) | Draci::Game | |
| deleteAnimationsAfterIndex(int lastAnimIndex) (defined in Draci::Game) | Draci::Game | |
| deleteObjectAnimations() (defined in Draci::Game) | Draci::Game | |
| dialogueDone() (defined in Draci::Game) | Draci::Game | |
| dialogueDraw() (defined in Draci::Game) | Draci::Game | |
| dialogueInit(int dialogID) (defined in Draci::Game) | Draci::Game | |
| dialogueMenu(int dialogueID) (defined in Draci::Game) | Draci::Game | |
| findNearestWalkable(int x, int y) const (defined in Draci::Game) | Draci::Game | inline |
| Game(DraciEngine *vm) (defined in Draci::Game) | Draci::Game | |
| gameShouldQuit() const (defined in Draci::Game) | Draci::Game | inline |
| getCurrentDialogue() const (defined in Draci::Game) | Draci::Game | inline |
| getCurrentDialogueOffset() const (defined in Draci::Game) | Draci::Game | inline |
| getCurrentItem() const (defined in Draci::Game) | Draci::Game | inline |
| getDialogueBlockNum() const (defined in Draci::Game) | Draci::Game | inline |
| getDialogueCurrentBlock() const (defined in Draci::Game) | Draci::Game | inline |
| getDialogueLastBlock() const (defined in Draci::Game) | Draci::Game | inline |
| getDialogueLinesNum() const (defined in Draci::Game) | Draci::Game | inline |
| getDialogueVar(int dialogueID) const (defined in Draci::Game) | Draci::Game | inline |
| getEnableQuickHero() const (defined in Draci::Game) | Draci::Game | inline |
| getEnableSpeedText() const (defined in Draci::Game) | Draci::Game | inline |
| getEscRoom() const (defined in Draci::Game) | Draci::Game | inline |
| getHeroLoadingPosition() const (defined in Draci::Game) | Draci::Game | inline |
| getHeroPosition() const (defined in Draci::Game) | Draci::Game | inline |
| getItem(int id) (defined in Draci::Game) | Draci::Game | inline |
| getItemStatus(int itemID) const (defined in Draci::Game) | Draci::Game | inline |
| getLoopStatus() const (defined in Draci::Game) | Draci::Game | inline |
| getLoopSubstatus() const (defined in Draci::Game) | Draci::Game | inline |
| getMapID() const (defined in Draci::Game) | Draci::Game | inline |
| getMapRoom() const (defined in Draci::Game) | Draci::Game | inline |
| getMarkedAnimationIndex() const | Draci::Game | inline |
| getMusicTrack() const (defined in Draci::Game) | Draci::Game | inline |
| getNumObjects() const (defined in Draci::Game) | Draci::Game | inline |
| getObject(uint objNum) (defined in Draci::Game) | Draci::Game | inline |
| getObjectWithAnimation(const Animation *anim) const (defined in Draci::Game) | Draci::Game | |
| getPers0() const (defined in Draci::Game) | Draci::Game | inline |
| getPerson(int personID) const (defined in Draci::Game) | Draci::Game | inline |
| getPersStep() const (defined in Draci::Game) | Draci::Game | inline |
| getPreviousItemPosition() const (defined in Draci::Game) | Draci::Game | inline |
| getPreviousRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
| getRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
| getScheduledPalette() const (defined in Draci::Game) | Draci::Game | inline |
| getVariable(int varNum) const (defined in Draci::Game) | Draci::Game | inline |
| getWantQuickHero() const (defined in Draci::Game) | Draci::Game | inline |
| heroAnimationFinished() (defined in Draci::Game) | Draci::Game | inline |
| init() (defined in Draci::Game) | Draci::Game | |
| initializeFading(int phases) (defined in Draci::Game) | Draci::Game | |
| inventoryDone() (defined in Draci::Game) | Draci::Game | |
| inventoryDraw() (defined in Draci::Game) | Draci::Game | |
| inventoryInit() (defined in Draci::Game) | Draci::Game | |
| inventoryReload() (defined in Draci::Game) | Draci::Game | |
| inventorySwitch(int action) (defined in Draci::Game) | Draci::Game | |
| isDialogueBegin() const (defined in Draci::Game) | Draci::Game | inline |
| isPositionLoaded() (defined in Draci::Game) | Draci::Game | inline |
| isReloaded() const (defined in Draci::Game) | Draci::Game | inline |
| loadItemAnimation(GameItem *item) (defined in Draci::Game) | Draci::Game | |
| loadOverlays() (defined in Draci::Game) | Draci::Game | |
| loadWalkingMap(int mapID) (defined in Draci::Game) | Draci::Game | |
| loop(LoopSubstatus substatus, bool shouldExit) (defined in Draci::Game) | Draci::Game | |
| nextRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
| playHeroAnimation(int anim_index) (defined in Draci::Game) | Draci::Game | |
| popNewRoom() (defined in Draci::Game) | Draci::Game | |
| positionAnimAsHero(Animation *anim) (defined in Draci::Game) | Draci::Game | |
| positionHeroAsAnim(Animation *anim) (defined in Draci::Game) | Draci::Game | |
| prevRoomNum() const (defined in Draci::Game) | Draci::Game | inline |
| pushNewRoom() (defined in Draci::Game) | Draci::Game | |
| putItem(GameItem *item, int position) (defined in Draci::Game) | Draci::Game | |
| rememberRoomNumAsPrevious() (defined in Draci::Game) | Draci::Game | inline |
| removeItem(GameItem *item) (defined in Draci::Game) | Draci::Game | |
| scheduleEnteringRoomUsingGate(int room, int gate) (defined in Draci::Game) | Draci::Game | inline |
| schedulePalette(int paletteID) (defined in Draci::Game) | Draci::Game | inline |
| setCurrentItem(GameItem *item) (defined in Draci::Game) | Draci::Game | inline |
| setDialogueExit(bool exit) (defined in Draci::Game) | Draci::Game | inline |
| setDialogueVar(int dialogueID, int value) (defined in Draci::Game) | Draci::Game | inline |
| setEnableQuickHero(bool value) (defined in Draci::Game) | Draci::Game | inline |
| setEnableSpeedText(bool value) (defined in Draci::Game) | Draci::Game | inline |
| setExitLoop(bool exit) (defined in Draci::Game) | Draci::Game | inline |
| setHeroPosition(const Common::Point &p) (defined in Draci::Game) | Draci::Game | |
| setIsReloaded(bool value) (defined in Draci::Game) | Draci::Game | inline |
| setItemStatus(int itemID, int status) (defined in Draci::Game) | Draci::Game | inline |
| setLoopStatus(LoopStatus status) (defined in Draci::Game) | Draci::Game | inline |
| setLoopSubstatus(LoopSubstatus status) (defined in Draci::Game) | Draci::Game | inline |
| setMarkedAnimationIndex(int index) (defined in Draci::Game) | Draci::Game | inline |
| setMusicTrack(int num) (defined in Draci::Game) | Draci::Game | inline |
| setPositionLoaded(bool value) (defined in Draci::Game) | Draci::Game | inline |
| setPreviousItemPosition(int pos) (defined in Draci::Game) | Draci::Game | inline |
| setQuit(bool quit) (defined in Draci::Game) | Draci::Game | inline |
| setRoomNum(int num) (defined in Draci::Game) | Draci::Game | inline |
| setSpeechTiming(uint tick, uint duration) (defined in Draci::Game) | Draci::Game | |
| setVariable(int varNum, int value) (defined in Draci::Game) | Draci::Game | inline |
| setWantQuickHero(bool value) (defined in Draci::Game) | Draci::Game | inline |
| shiftSpeechAndFadeTick(int delta) (defined in Draci::Game) | Draci::Game | |
| shouldExitDialogue() const (defined in Draci::Game) | Draci::Game | inline |
| shouldExitLoop() const (defined in Draci::Game) | Draci::Game | inline |
| start() (defined in Draci::Game) | Draci::Game | |
| stopWalking() (defined in Draci::Game) | Draci::Game | inline |
| switchWalkingAnimations(bool enabled) (defined in Draci::Game) | Draci::Game | |
| synchronize(Common::Serializer &s, uint8 saveVersion) (defined in Draci::Game) | Draci::Game | |
| walkHero(int x, int y, SightDirection dir) (defined in Draci::Game) | Draci::Game | |
| ~Game() (defined in Draci::Game) | Draci::Game |