_cellDests (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_changeLight (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_currentAction (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_days (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_diceBlackSrcs (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_diceCleanSrcs (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_diceDestsEnemy (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_diceDestsPlayer (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
_enemyBarracksDests (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyBarracksSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyCapturedSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyCapturedSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyJailDests (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyJailSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyLightDest (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyLightSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyPieces (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyPos (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemySrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_enemyStart (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_exitHotspot (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_exitScene (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_image (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_imageName (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_loseSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_loseSoundDelay (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_moveDiff (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_moveSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_nextMoveTime (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_numCells (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_numPieces (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_numRolls (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_passButtonDest (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_passButtonDisabledSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_passButtonSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_passSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerBarracksDests (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerBarracksSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerCapturedSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerCapturedSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerJailDests (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerJailSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerLightDest (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerLightSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerPieces (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerPos (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerStart (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_playerWon (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_pushedButton (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_resetButtonDest (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_resetButtonSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_resetSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_rollButtonDest (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_rollButtonSrc (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_rollSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_solveScene (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_solveSound (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_solveSoundDelay (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_turn (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
_type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
BulAction enum name (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
BulPuzzle() (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | inline |
canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlineprotectedvirtual |
convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
execute() override (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | virtual |
ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getRecordTypeName() const override (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | inlineprotectedvirtual |
getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
handleInput(NancyInput &input) override (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | virtual |
hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
init() override (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | virtual |
isViewportRelative() const override (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | inlineprotectedvirtual |
isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kCapture enum value (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
kNone enum value (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kPass enum value (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kReset enum value (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
kRoll enum value (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
movePiece(bool player) (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
onPause(bool pause) override (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | virtual |
registerGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |
RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
reset(bool capture) (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | protected |
setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
updateGraphics() override (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | virtual |
~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
~BulPuzzle() (defined in Nancy::Action::BulPuzzle) | Nancy::Action::BulPuzzle | inlinevirtual |
~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |