ScummVM API documentation
qd_condition_object_reference.h
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21 
22 
23 #ifndef QDENGINE_QDCORE_QD_CONDITION_OBJECT_REFERENCE_H
24 #define QDENGINE_QDCORE_QD_CONDITION_OBJECT_REFERENCE_H
25 
26 #include "qdengine/parser/xml_fwd.h"
27 #include "qdengine/qdcore/qd_named_object_reference.h"
28 
29 
30 namespace QDEngine {
31 
32 class qdNamedObject;
33 
35 public:
39 
41 
42  void set_object(qdNamedObject *p);
43  bool find_object();
44 
45  const qdNamedObject *object() const {
46  return _object;
47  }
48 
49  bool is_empty() const {
50  if (_object) return true;
51  else return false;
52  }
53 
55  bool load_script(const xml::tag *p);
57  bool save_script(Common::WriteStream &fh, int indent = 0, int id = 0) const;
58 
59 private:
60 
61  qdNamedObject *_object;
62 };
63 
64 } // namespace QDEngine
65 
66 #endif // QDENGINE_QDCORE_QD_CONDITION_OBJECT_REFERENCE_H
Definition: qd_condition_object_reference.h:34
bool save_script(Common::WriteStream &fh, int indent=0, int id=0) const
Запись данных в скрипт.
Definition: stream.h:77
Поименованный объект.
Definition: qd_named_object.h:70
XML тег.
Definition: xml_tag.h:33
Базовый класс для игровых ресурсов.
Definition: console.h:28
bool load_script(const xml::tag *p)
Загрузка данных из скрипта.