ScummVM API documentation
scene.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_SCENE_H
23 #define STARK_SCENE_H
24 
25 #include "common/rect.h"
26 
27 #include "math/matrix4.h"
28 #include "math/ray.h"
29 #include "math/vector3d.h"
30 
31 namespace Stark {
32 
33 namespace Gfx {
34 class Driver;
35 class RenderEntry;
36 }
37 
41 class Scene {
42 public:
43  Scene(Gfx::Driver *gfx);
44  ~Scene();
45 
46  void initCamera(const Math::Vector3d &position, const Math::Vector3d &lookAt,
47  float fov, Common::Rect viewSize, float nearClipPlane, float farClipPlane);
48 
50  void scrollCamera(const Common::Rect &viewport);
51 
53  Math::Matrix4 getProjectionMatrix() const { return _projectionMatrix; }
54 
56  Math::Matrix4 getViewMatrix() const { return _viewMatrix; }
57 
65  Math::Ray makeRayFromMouse(const Common::Point &mouse) const;
66 
72  Common::Point convertPosition3DToGameScreenOriginal(const Math::Vector3d &obj) const;
73 
75  void setFadeLevel(float fadeLevel);
76  float getFadeLevel() const;
77 
79  void setSwayAngle(const Math::Angle &angle);
80  Math::Angle getSwayAngle() const;
81 
83  Math::Vector3d getSwayDirection() const;
84 
86  void setFloatOffset(float floatOffset);
87  float getFloatOffset() const;
88 
90  void setupShadows(bool enabled, float length);
91  bool shouldRenderShadows() const { return _shouldRenderShadows; }
92  float getMaxShadowLength() const { return _maxShadowLength; }
93 
94 private:
95  void computeClippingRect(float *xmin, float *xmax, float *ymin, float *ymax);
96 
97  Gfx::Driver *_gfx;
98 
99  Math::Vector3d _cameraPosition;
100  Math::Vector3d _cameraLookDirection;
101  float _fov;
102  Common::Rect _viewSize;
103  Common::Rect _viewport;
104  float _nearClipPlane;
105  float _farClipPlane;
106 
107  Math::Matrix4 _projectionMatrix;
108  Math::Matrix4 _viewMatrix;
109 
110  float _fadeLevel;
111  Math::Angle _swayAngle;
112  float _floatOffset;
113 
114  bool _shouldRenderShadows;
115  float _maxShadowLength;
116 };
117 
118 } // End of namespace Stark
119 
120 #endif // STARK_SCENE_H
Definition: rect.h:144
Definition: driver.h:44
Definition: console.h:27
Definition: rect.h:45
Definition: scene.h:41
Math::Matrix4 getViewMatrix() const
Definition: scene.h:56
Math::Matrix4 getProjectionMatrix() const
Definition: scene.h:53