ScummVM API documentation
action.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PINK_ACTION_H
23 #define PINK_ACTION_H
24 
25 #include "pink/objects/object.h"
26 #include "pink/objects/walk/walk_mgr.h"
27 
28 namespace Pink {
29 
30 class Actor;
31 class Screen;
32 
33 class Action : public NamedObject {
34 public:
35  void deserialize(Archive &archive) override;
36 
37  virtual bool initPalette(Screen *screen);
38 
39  virtual void start() = 0;
40  virtual void end() = 0;
41 
42  virtual void pause(bool paused);
43 
44  virtual Coordinates getCoordinates();
45  Actor *getActor() const { return _actor; }
46 
47 protected:
48  Actor *_actor;
49 };
50 
51 } // End of namespace Pink
52 
53 #endif
Definition: archive.h:39
Definition: object.h:40
Definition: walk_mgr.h:37
Definition: atari-screen.h:60
Definition: action.h:33
Definition: archive.h:35
Definition: screen.h:44
Definition: actor.h:39