ScummVM API documentation
action.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PINK_ACTION_H
23#define PINK_ACTION_H
24
25#include "pink/objects/object.h"
26#include "pink/objects/walk/walk_mgr.h"
27
28namespace Pink {
29
30class Actor;
31class Screen;
32
33class Action : public NamedObject {
34public:
35 void deserialize(Archive &archive) override;
36
37 virtual bool initPalette(Screen *screen);
38
39 virtual void start() = 0;
40 virtual void end() = 0;
41
42 virtual void pause(bool paused);
43
44 virtual Coordinates getCoordinates();
45 Actor *getActor() const { return _actor; }
46
47protected:
48 Actor *_actor;
49};
50
51} // End of namespace Pink
52
53#endif
Definition: action.h:33
Definition: actor.h:39
Definition: archive.h:39
Definition: object.h:40
Definition: screen.h:44
Definition: walk_mgr.h:37
Definition: atari-screen.h:58