ScummVM API documentation
lzw.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 #ifndef ULTIMA_LZW_H
23 #define ULTIMA_LZW_H
24 
25 #include "common/stream.h"
26 #include "common/memstream.h"
27 
28 namespace Ultima {
29 namespace Shared {
30 
31 class LZW {
32 private:
33  Common::ReadStream *_source;
34  byte _sourceBitsLeft;
35  byte _codeLength;
36  byte _currentByte;
37 private:
38  uint16 getCode();
39 public:
44 };
45 
46 } // End of namespace Shared
47 } // End of namespace Ultima
48 
49 #endif
Definition: stream.h:77
Definition: detection.h:27
Definition: lzw.h:31
void decompress(Common::ReadStream *source, Common::WriteStream *dest)
Definition: stream.h:385