ScummVM API documentation
popup.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_SHARED_GFX_POPUP_H
23 #define ULTIMA_SHARED_GFX_POPUP_H
24 
25 #include "ultima/shared/gfx/visual_item.h"
26 
27 namespace Ultima {
28 namespace Shared {
29 
30 class GameBase;
31 
32 namespace Gfx {
33 
38 class Popup : public VisualItem {
39  DECLARE_MESSAGE_MAP;
40  bool ShowMsg(CShowMsg *msg);
41 protected:
42  GameBase *_game;
43  VisualItem *_parentView;
44  TreeItem *_respondTo;
45 public:
46  CLASSDEF;
47 
51  Popup(GameBase *game);
52 
56  ~Popup() override;
57 
63  void show(TreeItem *respondTo = nullptr);
64 
68  virtual void hide();
69 };
70 
71 } // End of namespace Gfx
72 } // End of namespace Shared
73 } // End of namespace Ultima
74 
75 #endif
Definition: tree_item.h:50
Definition: visual_item.h:39
Definition: detection.h:27
Definition: game_base.h:53
Definition: messages.h:280
void show(TreeItem *respondTo=nullptr)
Definition: popup.h:38