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ddb.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 //=============================================================================
23 //
24 // Driver-dependant bitmap interface.
25 //
26 // This interface describes an individual sprite object. The actual texture
27 // data (pixel data) may be shared among multiple DDBs, while DDB define
28 // additional settings telling how to present the texture: transform, colorize,
29 // and so on.
30 //=============================================================================
31 
32 #ifndef AGS_ENGINE_GFX_DDB_H
33 #define AGS_ENGINE_GFX_DDB_H
34 
35 namespace AGS3 {
36 namespace AGS {
37 namespace Engine {
38 
40 public:
41  // Get an arbitrary sprite ID, returns UINT32_MAX if does not have one
42  virtual uint32_t GetRefID() const = 0;
43 
44  virtual int GetAlpha() const = 0;
45  virtual void SetAlpha(int alpha) = 0; // 0-255
46  virtual void SetFlippedLeftRight(bool isFlipped) = 0;
47  virtual void SetStretch(int width, int height, bool useResampler = true) = 0;
48  virtual void SetLightLevel(int light_level) = 0; // 0-255
49  virtual void SetTint(int red, int green, int blue, int tintSaturation) = 0; // 0-255
50 
51  virtual int GetWidth() const = 0;
52  virtual int GetHeight() const = 0;
53  virtual int GetColorDepth() const = 0;
54  virtual bool MatchesFormat(AGS::Shared::Bitmap *other) const = 0;
55 
56 protected:
58  virtual ~IDriverDependantBitmap() {}
59 };
60 
61 } // namespace Engine
62 } // namespace AGS
63 } // namespace AGS3
64 
65 #endif
Definition: achievements_tables.h:27
Definition: allegro_bitmap.h:44
Definition: engine.h:144
Definition: ags.h:40