ScummVM API documentation
global_overlay.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_GLOBAL_OVERLAY_H
23#define AGS_ENGINE_AC_GLOBAL_OVERLAY_H
24
25namespace AGS3 {
26
27struct ScreenOverlay;
28
29void RemoveOverlay(int ovrid);
30int CreateGraphicOverlay(int xx, int yy, int slott, int trans);
31int CreateTextOverlay(int xx, int yy, int wii, int fontid, int clr, const char *text, int disp_type);
32void SetTextOverlay(int ovrid, int xx, int yy, int wii, int fontid, int text_color, const char *text);
33void MoveOverlay(int ovrid, int newx, int newy);
34int IsOverlayValid(int ovrid);
35
36} // namespace AGS3
37
38#endif