ScummVM API documentation
rectf.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PHOENIXVR_RECTF_H
23#define PHOENIXVR_RECTF_H
24
25#include "common/rect.h"
26
27namespace PhoenixVR {
28
29BEGIN_POINT_TYPE(float, PointF)
30Common::String toString() const {
31 return Common::String::format("%g, %g", x, y);
32}
33END_POINT_TYPE(float, PointF)
34
35BEGIN_RECT_TYPE(float, RectF, PointF)
36Common::Rect toRect() const {
37 return Common::Rect(left, top, right, bottom);
38}
39Common::String toString() const {
40 return Common::String::format("%g, %g, %g, %g", left, top, right, bottom);
41}
42static PointF transform(float ax, float ay, float fov);
43END_RECT_TYPE(float, RectF, PointF)
44
45} // namespace PhoenixVR
46
47#endif
Definition: str.h:59
static String format(MSVC_PRINTF const char *fmt,...) GCC_PRINTF(1
#define BEGIN_RECT_TYPE(T, Rect, Point)
Definition: rect.h:525
#define BEGIN_POINT_TYPE(T, Point)
Definition: rect.h:135
Definition: rect.h:536