ScummVM API documentation
Asylum::Actor Member List

This is the complete list of members for Asylum::Actor, including all inherited members.

actionType (defined in Asylum::Actor)Asylum::Actor
Actor(AsylumEngine *engine, ActorIndex index) (defined in Asylum::Actor)Asylum::Actor
adjustCoordinates(Common::Point *point)Asylum::Actor
aNicePlaceToTalk(Common::Point *point, int32 *param) (defined in Asylum::Actor)Asylum::Actor
canChangeStatus(int index) constAsylum::Actor
canMove(Common::Point *point, ActorDirection direction, uint32 count, bool hasDelta) (defined in Asylum::Actor)Asylum::Actor
canReach(const Common::Point &point) (defined in Asylum::Actor)Asylum::Actor
changeDirection(ActorDirection direction)Asylum::Actor
changeStatus(ActorStatus status)Asylum::Actor
checkBoredStatus() constAsylum::Actor
clearReflectionData()Asylum::Actor
crowsReturn(AsylumEngine *engine) (defined in Asylum::Actor)Asylum::Actorstatic
draw()Asylum::Actor
drawInventory() (defined in Asylum::Actor)Asylum::Actor
drawNumber()Asylum::Actor
enable()Asylum::Actorinline
euclidianDistance(const Common::Point &point1, const Common::Point &point2)Asylum::Actorstatic
faceTarget(uint32 target, DirectionFrom from)Asylum::Actor
flags (defined in Asylum::Actor)Asylum::Actor
forceTo(int16 actorX, int16 actorY, bool doSpeech) (defined in Asylum::Actor)Asylum::Actor
getActionIndex3() (defined in Asylum::Actor)Asylum::Actorinline
getAngle(const Common::Point &vec1, const Common::Point &vec2)Asylum::Actorstatic
getBoundingRect() (defined in Asylum::Actor)Asylum::Actorinline
getData() (defined in Asylum::Actor)Asylum::Actorinline
getDirection() (defined in Asylum::Actor)Asylum::Actorinline
getField934() (defined in Asylum::Actor)Asylum::Actorinline
getField944() (defined in Asylum::Actor)Asylum::Actorinline
getField948() (defined in Asylum::Actor)Asylum::Actorinline
getField94C() (defined in Asylum::Actor)Asylum::Actorinline
getFrameCount() (defined in Asylum::Actor)Asylum::Actorinline
getFrameIndex() (defined in Asylum::Actor)Asylum::Actorinline
getName() (defined in Asylum::Actor)Asylum::Actorinline
getNextActorIndex() (defined in Asylum::Actor)Asylum::Actorinline
getNumberValue01() (defined in Asylum::Actor)Asylum::Actorinline
getPoint() (defined in Asylum::Actor)Asylum::Actorinline
getPoint1() (defined in Asylum::Actor)Asylum::Actorinline
getPoint2() (defined in Asylum::Actor)Asylum::Actorinline
getPriority() (defined in Asylum::Actor)Asylum::Actorinline
getResourceId() (defined in Asylum::Actor)Asylum::Actorinline
getResourcesId(uint32 index) (defined in Asylum::Actor)Asylum::Actorinline
getScriptIndex() (defined in Asylum::Actor)Asylum::Actorinline
getSoundResourceId() (defined in Asylum::Actor)Asylum::Actorinline
getStatus() (defined in Asylum::Actor)Asylum::Actorinline
getTickCount() (defined in Asylum::Actor)Asylum::Actorinline
hide()Asylum::Actorinline
inventory (defined in Asylum::Actor)Asylum::Actor
isOnScreen()Asylum::Actor
isVisible()Asylum::Actorinline
load(Common::SeekableReadStream *stream)Asylum::Actor
morphInto(AsylumEngine *engine, int nextPlayer)Asylum::Actorstatic
move(ActorDirection dir, uint32 distance) (defined in Asylum::Actor)Asylum::Actor
saveLoadWithSerializer(Common::Serializer &s) (defined in Asylum::Actor)Asylum::Actorvirtual
setActionIndex2(int32 index) (defined in Asylum::Actor)Asylum::Actorinline
setDirection(ActorDirection dir) (defined in Asylum::Actor)Asylum::Actorinline
setField934(int32 val) (defined in Asylum::Actor)Asylum::Actorinline
setField938(int32 val) (defined in Asylum::Actor)Asylum::Actorinline
setField944(int32 val) (defined in Asylum::Actor)Asylum::Actorinline
setFrameCount(int32 count) (defined in Asylum::Actor)Asylum::Actorinline
setFrameIndex(int32 number) (defined in Asylum::Actor)Asylum::Actorinline
setLastScreenUpdate(int32 tick) (defined in Asylum::Actor)Asylum::Actorinline
setNumberFlag01(int32 number) (defined in Asylum::Actor)Asylum::Actorinline
setObjectIndex(int32 index) (defined in Asylum::Actor)Asylum::Actorinline
setPosition(int16 newX, int16 newY, ActorDirection newDirection, uint32 frame)Asylum::Actor
setPriority(int32 priority) (defined in Asylum::Actor)Asylum::Actorinline
setResourceId(ResourceId id) (defined in Asylum::Actor)Asylum::Actorinline
setSoundResourceId(ResourceId id) (defined in Asylum::Actor)Asylum::Actorinline
setStatus(ActorStatus status) (defined in Asylum::Actor)Asylum::Actorinline
setTickCount(int32 tickCount) (defined in Asylum::Actor)Asylum::Actorinline
setTransparency(int32 val) (defined in Asylum::Actor)Asylum::Actorinline
setupReflectionData(ActorIndex nextActor, int32 actionAreaId, ActorDirection nextDirection, const Common::Point &nextPosition, bool invertPriority, const Common::Point &nextPositionOffset) (defined in Asylum::Actor)Asylum::Actor
shouldInvertPriority() (defined in Asylum::Actor)Asylum::Actorinline
show()Asylum::Actorinline
stopSound()Asylum::Actor
stopWalking() (defined in Asylum::Actor)Asylum::Actor
testActorCollision(Common::Point *point, ActorDirection direction) (defined in Asylum::Actor)Asylum::Actor
toString(bool shortString=true)Asylum::Actor
update()Asylum::Actor
updateReflectionData()Asylum::Actor
~Actor() (defined in Asylum::Actor)Asylum::Actorinlinevirtual
~Serializable() (defined in Common::Serializable)Common::Serializableinlinevirtual