This is the complete list of members for Asylum::Actor, including all inherited members.
| actionType (defined in Asylum::Actor) | Asylum::Actor | |
| Actor(AsylumEngine *engine, ActorIndex index) (defined in Asylum::Actor) | Asylum::Actor | |
| adjustCoordinates(Common::Point *point) | Asylum::Actor | |
| aNicePlaceToTalk(Common::Point *point, int32 *param) (defined in Asylum::Actor) | Asylum::Actor | |
| canChangeStatus(int index) const | Asylum::Actor | |
| canMove(Common::Point *point, ActorDirection direction, uint32 count, bool hasDelta) (defined in Asylum::Actor) | Asylum::Actor | |
| canReach(const Common::Point &point) (defined in Asylum::Actor) | Asylum::Actor | |
| changeDirection(ActorDirection direction) | Asylum::Actor | |
| changeStatus(ActorStatus status) | Asylum::Actor | |
| checkBoredStatus() const | Asylum::Actor | |
| clearReflectionData() | Asylum::Actor | |
| crowsReturn(AsylumEngine *engine) (defined in Asylum::Actor) | Asylum::Actor | static |
| draw() | Asylum::Actor | |
| drawInventory() (defined in Asylum::Actor) | Asylum::Actor | |
| drawNumber() | Asylum::Actor | |
| enable() | Asylum::Actor | inline |
| euclidianDistance(const Common::Point &point1, const Common::Point &point2) | Asylum::Actor | static |
| faceTarget(uint32 target, DirectionFrom from) | Asylum::Actor | |
| flags (defined in Asylum::Actor) | Asylum::Actor | |
| forceTo(int16 actorX, int16 actorY, bool doSpeech) (defined in Asylum::Actor) | Asylum::Actor | |
| getActionIndex3() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getAngle(const Common::Point &vec1, const Common::Point &vec2) | Asylum::Actor | static |
| getBoundingRect() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getData() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getDirection() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getField934() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getField944() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getField948() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getField94C() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getFrameCount() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getFrameIndex() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getName() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getNextActorIndex() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getNumberValue01() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getPoint() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getPoint1() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getPoint2() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getPriority() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getResourceId() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getResourcesId(uint32 index) (defined in Asylum::Actor) | Asylum::Actor | inline |
| getScriptIndex() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getSoundResourceId() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getStatus() (defined in Asylum::Actor) | Asylum::Actor | inline |
| getTickCount() (defined in Asylum::Actor) | Asylum::Actor | inline |
| hide() | Asylum::Actor | inline |
| inventory (defined in Asylum::Actor) | Asylum::Actor | |
| isOnScreen() | Asylum::Actor | |
| isVisible() | Asylum::Actor | inline |
| load(Common::SeekableReadStream *stream) | Asylum::Actor | |
| morphInto(AsylumEngine *engine, int nextPlayer) | Asylum::Actor | static |
| move(ActorDirection dir, uint32 distance) (defined in Asylum::Actor) | Asylum::Actor | |
| saveLoadWithSerializer(Common::Serializer &s) (defined in Asylum::Actor) | Asylum::Actor | virtual |
| setActionIndex2(int32 index) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setDirection(ActorDirection dir) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setField934(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setField938(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setField944(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setFrameCount(int32 count) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setFrameIndex(int32 number) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setLastScreenUpdate(int32 tick) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setNumberFlag01(int32 number) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setObjectIndex(int32 index) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setPosition(int16 newX, int16 newY, ActorDirection newDirection, uint32 frame) | Asylum::Actor | |
| setPriority(int32 priority) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setResourceId(ResourceId id) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setSoundResourceId(ResourceId id) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setStatus(ActorStatus status) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setTickCount(int32 tickCount) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setTransparency(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
| setupReflectionData(ActorIndex nextActor, int32 actionAreaId, ActorDirection nextDirection, const Common::Point &nextPosition, bool invertPriority, const Common::Point &nextPositionOffset) (defined in Asylum::Actor) | Asylum::Actor | |
| shouldInvertPriority() (defined in Asylum::Actor) | Asylum::Actor | inline |
| show() | Asylum::Actor | inline |
| stopSound() | Asylum::Actor | |
| stopWalking() (defined in Asylum::Actor) | Asylum::Actor | |
| testActorCollision(Common::Point *point, ActorDirection direction) (defined in Asylum::Actor) | Asylum::Actor | |
| toString(bool shortString=true) | Asylum::Actor | |
| update() | Asylum::Actor | |
| updateReflectionData() | Asylum::Actor | |
| ~Actor() (defined in Asylum::Actor) | Asylum::Actor | inlinevirtual |
| ~Serializable() (defined in Common::Serializable) | Common::Serializable | inlinevirtual |