This is the complete list of members for Asylum::Actor, including all inherited members.
actionType (defined in Asylum::Actor) | Asylum::Actor | |
Actor(AsylumEngine *engine, ActorIndex index) (defined in Asylum::Actor) | Asylum::Actor | |
adjustCoordinates(Common::Point *point) | Asylum::Actor | |
aNicePlaceToTalk(Common::Point *point, int32 *param) (defined in Asylum::Actor) | Asylum::Actor | |
canChangeStatus(int index) const | Asylum::Actor | |
canMove(Common::Point *point, ActorDirection direction, uint32 count, bool hasDelta) (defined in Asylum::Actor) | Asylum::Actor | |
canReach(const Common::Point &point) (defined in Asylum::Actor) | Asylum::Actor | |
changeDirection(ActorDirection direction) | Asylum::Actor | |
changeStatus(ActorStatus status) | Asylum::Actor | |
checkBoredStatus() const | Asylum::Actor | |
clearReflectionData() | Asylum::Actor | |
crowsReturn(AsylumEngine *engine) (defined in Asylum::Actor) | Asylum::Actor | static |
draw() | Asylum::Actor | |
drawInventory() (defined in Asylum::Actor) | Asylum::Actor | |
drawNumber() | Asylum::Actor | |
enable() | Asylum::Actor | inline |
euclidianDistance(const Common::Point &point1, const Common::Point &point2) | Asylum::Actor | static |
faceTarget(uint32 target, DirectionFrom from) | Asylum::Actor | |
flags (defined in Asylum::Actor) | Asylum::Actor | |
forceTo(int16 actorX, int16 actorY, bool doSpeech) (defined in Asylum::Actor) | Asylum::Actor | |
getActionIndex3() (defined in Asylum::Actor) | Asylum::Actor | inline |
getAngle(const Common::Point &vec1, const Common::Point &vec2) | Asylum::Actor | static |
getBoundingRect() (defined in Asylum::Actor) | Asylum::Actor | inline |
getData() (defined in Asylum::Actor) | Asylum::Actor | inline |
getDirection() (defined in Asylum::Actor) | Asylum::Actor | inline |
getField934() (defined in Asylum::Actor) | Asylum::Actor | inline |
getField944() (defined in Asylum::Actor) | Asylum::Actor | inline |
getField948() (defined in Asylum::Actor) | Asylum::Actor | inline |
getField94C() (defined in Asylum::Actor) | Asylum::Actor | inline |
getFrameCount() (defined in Asylum::Actor) | Asylum::Actor | inline |
getFrameIndex() (defined in Asylum::Actor) | Asylum::Actor | inline |
getName() (defined in Asylum::Actor) | Asylum::Actor | inline |
getNextActorIndex() (defined in Asylum::Actor) | Asylum::Actor | inline |
getNumberValue01() (defined in Asylum::Actor) | Asylum::Actor | inline |
getPoint() (defined in Asylum::Actor) | Asylum::Actor | inline |
getPoint1() (defined in Asylum::Actor) | Asylum::Actor | inline |
getPoint2() (defined in Asylum::Actor) | Asylum::Actor | inline |
getPriority() (defined in Asylum::Actor) | Asylum::Actor | inline |
getResourceId() (defined in Asylum::Actor) | Asylum::Actor | inline |
getResourcesId(uint32 index) (defined in Asylum::Actor) | Asylum::Actor | inline |
getScriptIndex() (defined in Asylum::Actor) | Asylum::Actor | inline |
getSoundResourceId() (defined in Asylum::Actor) | Asylum::Actor | inline |
getStatus() (defined in Asylum::Actor) | Asylum::Actor | inline |
getTickCount() (defined in Asylum::Actor) | Asylum::Actor | inline |
hide() | Asylum::Actor | inline |
inventory (defined in Asylum::Actor) | Asylum::Actor | |
isOnScreen() | Asylum::Actor | |
isVisible() | Asylum::Actor | inline |
load(Common::SeekableReadStream *stream) | Asylum::Actor | |
morphInto(AsylumEngine *engine, int nextPlayer) | Asylum::Actor | static |
move(ActorDirection dir, uint32 distance) (defined in Asylum::Actor) | Asylum::Actor | |
saveLoadWithSerializer(Common::Serializer &s) (defined in Asylum::Actor) | Asylum::Actor | virtual |
setActionIndex2(int32 index) (defined in Asylum::Actor) | Asylum::Actor | inline |
setDirection(ActorDirection dir) (defined in Asylum::Actor) | Asylum::Actor | inline |
setField934(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
setField938(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
setField944(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
setFrameCount(int32 count) (defined in Asylum::Actor) | Asylum::Actor | inline |
setFrameIndex(int32 number) (defined in Asylum::Actor) | Asylum::Actor | inline |
setLastScreenUpdate(int32 tick) (defined in Asylum::Actor) | Asylum::Actor | inline |
setNumberFlag01(int32 number) (defined in Asylum::Actor) | Asylum::Actor | inline |
setObjectIndex(int32 index) (defined in Asylum::Actor) | Asylum::Actor | inline |
setPosition(int16 newX, int16 newY, ActorDirection newDirection, uint32 frame) | Asylum::Actor | |
setPriority(int32 priority) (defined in Asylum::Actor) | Asylum::Actor | inline |
setResourceId(ResourceId id) (defined in Asylum::Actor) | Asylum::Actor | inline |
setSoundResourceId(ResourceId id) (defined in Asylum::Actor) | Asylum::Actor | inline |
setStatus(ActorStatus status) (defined in Asylum::Actor) | Asylum::Actor | inline |
setTickCount(int32 tickCount) (defined in Asylum::Actor) | Asylum::Actor | inline |
setTransparency(int32 val) (defined in Asylum::Actor) | Asylum::Actor | inline |
setupReflectionData(ActorIndex nextActor, int32 actionAreaId, ActorDirection nextDirection, const Common::Point &nextPosition, bool invertPriority, const Common::Point &nextPositionOffset) (defined in Asylum::Actor) | Asylum::Actor | |
shouldInvertPriority() (defined in Asylum::Actor) | Asylum::Actor | inline |
show() | Asylum::Actor | inline |
stopSound() | Asylum::Actor | |
stopWalking() (defined in Asylum::Actor) | Asylum::Actor | |
testActorCollision(Common::Point *point, ActorDirection direction) (defined in Asylum::Actor) | Asylum::Actor | |
toString(bool shortString=true) | Asylum::Actor | |
update() | Asylum::Actor | |
updateReflectionData() | Asylum::Actor | |
~Actor() (defined in Asylum::Actor) | Asylum::Actor | inlinevirtual |
~Serializable() (defined in Common::Serializable) | Common::Serializable | inlinevirtual |