ScummVM API documentation
Sherlock::Scalpel::ScalpelSaveManager Member List

This is the complete list of members for Sherlock::Scalpel::ScalpelSaveManager, including all inherited members.

_envMode (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextDown (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextExit (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextLoad (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextQuit (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextQuitGameNo (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextQuitGameQuestion (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextQuitGameYes (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextSave (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_fixedTextUp (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeyDown (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeyExit (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeyLoad (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeyQuit (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeyQuitGameNo (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeyQuitGameYes (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeySave (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeysIndexed (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_hotkeyUp (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
_justLoaded (defined in Sherlock::SaveManager)Sherlock::SaveManager
_savegameIndex (defined in Sherlock::SaveManager)Sherlock::SaveManager
_savegames (defined in Sherlock::SaveManager)Sherlock::SaveManager
_saveThumb (defined in Sherlock::SaveManager)Sherlock::SaveManagerprotected
_target (defined in Sherlock::SaveManager)Sherlock::SaveManagerprotected
_vm (defined in Sherlock::SaveManager)Sherlock::SaveManagerprotected
checkGameOnScreen(int slot)Sherlock::Scalpel::ScalpelSaveManager
createSavegameList()Sherlock::SaveManagerprotected
createThumbnail()Sherlock::SaveManager
drawInterface()Sherlock::Scalpel::ScalpelSaveManager
generateSaveName(int slot)Sherlock::SaveManager
getHighlightedButton() constSherlock::Scalpel::ScalpelSaveManager
getSavegameList(const MetaEngine *metaEngine, const Common::String &target)Sherlock::SaveManagerstatic
highlightButtons(int btnIndex)Sherlock::Scalpel::ScalpelSaveManager
identifyUserButton(int key)Sherlock::Scalpel::ScalpelSaveManager
init(SherlockEngine *vm, const Common::String &target) (defined in Sherlock::SaveManager)Sherlock::SaveManagerstatic
isSlotEmpty(int slot) constSherlock::SaveManager
loadGame(int slot)Sherlock::SaveManager
promptForDescription(int slot)Sherlock::Scalpel::ScalpelSaveManager
readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header, bool skipThumbnail=true)Sherlock::SaveManagerstatic
saveGame(int slot, const Common::String &name)Sherlock::SaveManager
SaveManager(SherlockEngine *vm, const Common::String &target) (defined in Sherlock::SaveManager)Sherlock::SaveManager
ScalpelSaveManager(SherlockEngine *vm, const Common::String &target) (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManager
synchronize(Serializer &s)Sherlock::SaveManagerprotected
writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header)Sherlock::SaveManager
~SaveManager() (defined in Sherlock::SaveManager)Sherlock::SaveManagervirtual
~ScalpelSaveManager() override (defined in Sherlock::Scalpel::ScalpelSaveManager)Sherlock::Scalpel::ScalpelSaveManagerinline