_envMode (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextDown (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextExit (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextLoad (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextQuit (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextQuitGameNo (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextQuitGameQuestion (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextQuitGameYes (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextSave (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_fixedTextUp (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeyDown (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeyExit (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeyLoad (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeyQuit (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeyQuitGameNo (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeyQuitGameYes (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeySave (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeysIndexed (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_hotkeyUp (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
_justLoaded (defined in Sherlock::SaveManager) | Sherlock::SaveManager | |
_savegameIndex (defined in Sherlock::SaveManager) | Sherlock::SaveManager | |
_savegames (defined in Sherlock::SaveManager) | Sherlock::SaveManager | |
_saveThumb (defined in Sherlock::SaveManager) | Sherlock::SaveManager | protected |
_target (defined in Sherlock::SaveManager) | Sherlock::SaveManager | protected |
_vm (defined in Sherlock::SaveManager) | Sherlock::SaveManager | protected |
checkGameOnScreen(int slot) | Sherlock::Scalpel::ScalpelSaveManager | |
createSavegameList() | Sherlock::SaveManager | protected |
createThumbnail() | Sherlock::SaveManager | |
drawInterface() | Sherlock::Scalpel::ScalpelSaveManager | |
generateSaveName(int slot) | Sherlock::SaveManager | |
getHighlightedButton() const | Sherlock::Scalpel::ScalpelSaveManager | |
getSavegameList(const MetaEngine *metaEngine, const Common::String &target) | Sherlock::SaveManager | static |
highlightButtons(int btnIndex) | Sherlock::Scalpel::ScalpelSaveManager | |
identifyUserButton(int key) | Sherlock::Scalpel::ScalpelSaveManager | |
init(SherlockEngine *vm, const Common::String &target) (defined in Sherlock::SaveManager) | Sherlock::SaveManager | static |
isSlotEmpty(int slot) const | Sherlock::SaveManager | |
loadGame(int slot) | Sherlock::SaveManager | |
promptForDescription(int slot) | Sherlock::Scalpel::ScalpelSaveManager | |
readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header, bool skipThumbnail=true) | Sherlock::SaveManager | static |
saveGame(int slot, const Common::String &name) | Sherlock::SaveManager | |
SaveManager(SherlockEngine *vm, const Common::String &target) (defined in Sherlock::SaveManager) | Sherlock::SaveManager | |
ScalpelSaveManager(SherlockEngine *vm, const Common::String &target) (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | |
synchronize(Serializer &s) | Sherlock::SaveManager | protected |
writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header) | Sherlock::SaveManager | |
~SaveManager() (defined in Sherlock::SaveManager) | Sherlock::SaveManager | virtual |
~ScalpelSaveManager() override (defined in Sherlock::Scalpel::ScalpelSaveManager) | Sherlock::Scalpel::ScalpelSaveManager | inline |