ScummVM API documentation
adl_v3.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ADL_ADL_V3_H
23 #define ADL_ADL_V3_H
24 
25 #include "adl/adl_v2.h"
26 
27 namespace Adl {
28 
29 class AdlEngine_v3 : public AdlEngine_v2 {
30 public:
31  ~AdlEngine_v3() override { }
32 
33 protected:
34  AdlEngine_v3(OSystem *syst, const AdlGameDescription *gd);
35 
36  // AdlEngine
37  Common::String getItemDescription(const Item &item) const override;
38 
39  void loadItemDescriptions(Common::SeekableReadStream &stream, byte count);
40 
41  int o_isNounNotInRoom(ScriptEnv &e) override;
42 
44 };
45 
46 } // End of namespace Adl
47 
48 #endif
Definition: str.h:59
Definition: adl_v2.h:29
Definition: adl.h:55
Definition: detection.h:71
Definition: stream.h:745
Definition: adl.h:127
Definition: adl.h:169
Definition: adl_v3.h:29
Definition: system.h:161