ScummVM API documentation
sound_common.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
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12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
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18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
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25  */
26 
27 #ifndef ICB_SOUNDCOMMON_H__INCLUDED_
28 #define ICB_SOUNDCOMMON_H__INCLUDED_
29 
30 #include "engines/icb/sound/direct_sound.h"
31 
32 #include "common/stream.h"
33 
34 namespace ICB {
35 
36 typedef struct _wavHeader {
37  char riff[4];
38  uint32 fileLength;
39  char wavID[4];
40  char format[4];
41  uint32 formatLen;
42  uint16 formatTag;
43  uint16 channels;
44  uint32 samplesPerSec;
45  uint32 avgBytesPerSec;
46  uint16 blockAlign;
47  uint16 bitsPerSample;
48 
49 } _wavHeader;
50 
51 // Common code between the three sound managers
52 bool8 openWav(Common::SeekableReadStream *filePtr, _wavHeader &header, uint32 &length, uint32 &byteOffsetInCluster, int32 &lengthInCycles);
53 
54 } // End of namespace ICB
55 
56 #endif
Definition: actor.h:32
Definition: stream.h:745
Definition: sound_common.h:36