ScummVM API documentation
sound_common.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_SOUNDCOMMON_H__INCLUDED_
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#define ICB_SOUNDCOMMON_H__INCLUDED_
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#include "engines/icb/sound/direct_sound.h"
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#include "common/stream.h"
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namespace
ICB
{
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typedef
struct
_wavHeader
{
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char
riff[4];
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uint32 fileLength;
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char
wavID[4];
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char
format[4];
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uint32 formatLen;
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uint16 formatTag;
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uint16 channels;
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uint32 samplesPerSec;
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uint32 avgBytesPerSec;
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uint16 blockAlign;
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uint16 bitsPerSample;
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}
_wavHeader
;
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// Common code between the three sound managers
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bool8 openWav(
Common::SeekableReadStream
*filePtr,
_wavHeader
&header, uint32 &length, uint32 &byteOffsetInCluster, int32 &lengthInCycles);
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}
// End of namespace ICB
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#endif
ICB
Definition:
actor.h:32
Common::SeekableReadStream
Definition:
stream.h:745
ICB::_wavHeader
Definition:
sound_common.h:36
engines
icb
sound
sound_common.h
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