ScummVM API documentation
PhysicsMaterialNewton.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_PHYSICS_MATERIAL_NEWTON_H
29#define HPL_PHYSICS_MATERIAL_NEWTON_H
30
31#include "hpl1/engine/libraries/newton/Newton.h"
32
33#include "hpl1/engine/physics/PhysicsMaterial.h"
34
35namespace hpl {
36
37class iPhysicsBody;
38class cPhysicsContactData;
39
41public:
42 cPhysicsMaterialNewton(const tString &asName, iPhysicsWorld *apWorld, int alMatId = -1);
44
45 void SetElasticity(float afElasticity);
46 float GetElasticity() const;
47 void SetStaticFriction(float afElasticity);
48 float GetStaticFriction() const;
49 void SetKineticFriction(float afElasticity);
50 float GetKineticFriction() const;
51
52 void SetFrictionCombMode(ePhysicsMaterialCombMode aMode);
53 ePhysicsMaterialCombMode GetFrictionCombMode() const;
54 void SetElasticityCombMode(ePhysicsMaterialCombMode aMode);
55 ePhysicsMaterialCombMode GetElasticityCombMode() const;
56
57 void UpdateMaterials();
58
59 int GetId() { return mlMaterialId; }
60
61private:
62 float Combine(ePhysicsMaterialCombMode aMode, float afX, float afY);
63
64 static int BeginContactCallback(const NewtonMaterial *material,
65 const NewtonBody *apBody1, const NewtonBody *apBody2, int32);
66 static void ProcessContactCallback(const NewtonJoint *joint, float, int32);
67
68 NewtonWorld *mpNewtonWorld;
69
70 int mlMaterialId;
71
72 ePhysicsMaterialCombMode mFrictionMode;
73 ePhysicsMaterialCombMode mElasticityMode;
74
75 float mfElasticity;
76 float mfStaticFriction;
77 float mfKineticFriction;
78};
79
80} // namespace hpl
81
82#endif // HPL_PHYSICS_MATERIAL_NEWTON_H
Definition: str.h:59
Definition: PhysicsMaterialNewton.h:40
Definition: PhysicsMaterial.h:77
Definition: PhysicsWorld.h:115